UPGRADER
ΠΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠΉ ΠΊΠ°Π½Π°Π» ΠΏΡΠΎΠ΅ΠΊΡΠ° UPGRADER ΠΠ°Ρ ΡΠ°ΠΉΡ: https://upg.gg/telegram ΠΠ΅Π½Π΅Π΄ΠΆΠ΅Ρ ΠΏΠΎ Π²ΡΠ΄Π°ΡΠ΅ ΠΏΡΠΈΠ·ΠΎΠ² - @upgrader_prizes ΠΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ° - @upgrader_support_bot ΠΠ°Ρ ΡΠ°Ρ - @upgrader_chat
Show moreπ Analytical overview of Telegram channel UPGRADER
Channel UPGRADER (@upgrader_pro) in the Russian language segment is an active participant. Currently, the community unites 143 058 subscribers, ranking 437 in the Games category and 3 439 in the Russia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 143 058 subscribers.
According to the latest data from 21 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 38 130 over the last 30 days and by -1 172 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 15.88%. Within the first 24 hours after publication, content typically collects 11.94% reactions from the total number of subscribers.
- Post reach: On average, each post receives 22 807 views. Within the first day, a publication typically gains 17 149 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 403.
- Thematic interests: Content is focused on key topics such as upgrader, ΡΡΡΠΈΠΌΠ΅Ρ, Π°ΠΏΠ³ΡΠ΅ΠΉΠ΄, ΡΠΊΠΈΠ½, ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΎΡ.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βΠΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠΉ ΠΊΠ°Π½Π°Π» ΠΏΡΠΎΠ΅ΠΊΡΠ° UPGRADER
ΠΠ°Ρ ΡΠ°ΠΉΡ: https://upg.gg/telegram
ΠΠ΅Π½Π΅Π΄ΠΆΠ΅Ρ ΠΏΠΎ Π²ΡΠ΄Π°ΡΠ΅ ΠΏΡΠΈΠ·ΠΎΠ² - @upgrader_prizes
ΠΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ° - @upgrader_support_bot
ΠΠ°Ρ ΡΠ°Ρ - @upgrader_chatβ
Thanks to the high frequency of updates (latest data received on 22 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
