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UPGRADER

UPGRADER

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ΠžΡ„ΠΈΡ†ΠΈΠ°Π»ΡŒΠ½Ρ‹ΠΉ ΠΊΠ°Π½Π°Π» ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π° UPGRADER Наш сайт: https://upg.gg/telegram ΠœΠ΅Π½Π΅Π΄ΠΆΠ΅Ρ€ ΠΏΠΎ Π²Ρ‹Π΄Π°Ρ‡Π΅ ΠΏΡ€ΠΈΠ·ΠΎΠ² - @upgrader_prizes ΠŸΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΠ° - @upgrader_support_bot Наш Ρ‡Π°Ρ‚ - @upgrader_chat

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πŸ“ˆ Analytical overview of Telegram channel UPGRADER

Channel UPGRADER (@upgrader_pro) in the Russian language segment is an active participant. Currently, the community unites 143 058 subscribers, ranking 437 in the Games category and 3 439 in the Russia region.

πŸ“Š Audience metrics and dynamics

Since its creation on Π½Π΅Π²Ρ–Π΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 143 058 subscribers.

According to the latest data from 21 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 38 130 over the last 30 days and by -1 172 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 15.88%. Within the first 24 hours after publication, content typically collects 11.94% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 22 807 views. Within the first day, a publication typically gains 17 149 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 403.
  • Thematic interests: Content is focused on key topics such as upgrader, стримСр, Π°ΠΏΠ³Ρ€Π΅ΠΉΠ΄, скин, ΠΊΠΎΠΌΠΌΠ΅Π½Ρ‚Π°Ρ‚ΠΎΡ€.

πŸ“ Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
β€œΠžΡ„ΠΈΡ†ΠΈΠ°Π»ΡŒΠ½Ρ‹ΠΉ ΠΊΠ°Π½Π°Π» ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π° UPGRADER Наш сайт: https://upg.gg/telegram ΠœΠ΅Π½Π΅Π΄ΠΆΠ΅Ρ€ ΠΏΠΎ Π²Ρ‹Π΄Π°Ρ‡Π΅ ΠΏΡ€ΠΈΠ·ΠΎΠ² - @upgrader_prizes ΠŸΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΠ° - @upgrader_support_bot Наш Ρ‡Π°Ρ‚ - @upgrader_chat”

Thanks to the high frequency of updates (latest data received on 22 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

143 058
Subscribers
-1 17224 hours
-917 days
+38 13030 days
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