GGSTANDOFF REVIEWS | ОТЗЫВЫ ️
🐚 ОФИЦИАЛЬНЫЙ И ЕДИНСТВЕННЫЙ КАНАЛ https://GGSTANDOFF.MOBI/RV 🌴 🍉 Наш основной канал ТГ - https://t.me/ggstandof 🏄 Наша тех.поддержка ТГ- https://t.me/ggstandoff_feedback_bot 🐬 Наш чат ТГ - https://t.me/ggfamily_standoff2
Show more📈 Analytical overview of Telegram channel GGSTANDOFF REVIEWS | ОТЗЫВЫ ️
Channel GGSTANDOFF REVIEWS | ОТЗЫВЫ ️ (@ggstandofffeedback) is an active participant. Currently, the community unites 43 310 subscribers, ranking 1 913 in the Games category and 14 777 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 43 310 subscribers.
According to the latest data from 10 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 435 over the last 30 days and by -40 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 5.44%. Within the first 24 hours after publication, content typically collects 2.48% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 355 views. Within the first day, a publication typically gains 1 074 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 6.
- Thematic interests: Content is focused on key topics such as ggstandoff, айди, ггшка, голды, деп.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🐚 ОФИЦИАЛЬНЫЙ И ЕДИНСТВЕННЫЙ КАНАЛ https://GGSTANDOFF.MOBI/RV 🌴
🍉 Наш основной канал ТГ - https://t.me/ggstandof
🏄 Наша тех.поддержка ТГ- https://t.me/ggstandoff_feedback_bot
🐬 Наш чат ТГ - https://t.me/ggfamily_standoff2”
Thanks to the high frequency of updates (latest data received on 11 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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