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[ 源码 ] - ZERO资源分享

[ 源码 ] - ZERO资源分享

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纯粹分享公益资源 投稿联系 @Helsaubw ZERO公益直装 @ZeroCheatNB Only sharing useful sources , if you want to post the sources , please contact @Helsaubw ZERO MOD PUBG : @ZeroCheatNB

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全网最质量效率可查🕠🕠即可 不打空头支票 效率随时看 点击下方链接可以查看互推效率🌟
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Repost from N/a
😀❗️❗️❗️❗️❗️😀 👑轩少互推团队-轩少主互推 ✔️打造全网频道最多最质量互推
✔️轩少互推公益宣传 【宝贝回家公益宣传系列】 愿所有丢失的孩子都能找到自己的家庭❤️
1️⃣PLC免费开户社工频道 2️⃣轩少改文件主频道 3️⃣需要空余位置の联系 ⭐TG大牛频道效率互推👍 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道
全网最质量效率可查🕠🕠即可 不打空头支票 效率随时看 点击下方链接可以查看互推效率🌟
https://t.me/xsovo88/6416?single 🥰参加质量互推联系 @sizzp ❌账号双向联系 @XShutui886_bot

💠 Backpack Skin Lua pcall(function() local ok, WIIB = pcall(require, "GameLua.Mod.BaseMod.Client.Backpack.WeaponInfoItemBase
💠 Backpack Skin Lua
pcall(function()
    local ok, WIIB = pcall(require, "GameLua.Mod.BaseMod.Client.Backpack.WeaponInfoItemBase")
    if not ok or not WIIB or not WIIB.__inner_impl then return end
    if _G.BackpackSkinHooked then return end

    local old_UpdateWeaponAppearanceInfo = WIIB.__inner_impl.UpdateWeaponAppearanceInfo

    WIIB.__inner_impl.UpdateWeaponAppearanceInfo = function(self, TypeSpecificID, BattleData, DragOrigin)
        local ItemData = rawGetTableData("Item", TypeSpecificID)
        if not ItemData then
            return old_UpdateWeaponAppearanceInfo(self, TypeSpecificID, BattleData, DragOrigin)
        end

        local skin_id = _G.get_skin_id(TypeSpecificID)

        if not skin_id or not _G.SkinLoadedCache or not _G.SkinLoadedCache[skin_id] then
            return old_UpdateWeaponAppearanceInfo(self, TypeSpecificID, BattleData, DragOrigin)
        end

        if self.__last_skin_applied == skin_id then
            return
        end
        self.__last_skin_applied = skin_id

        old_UpdateWeaponAppearanceInfo(self, skin_id, BattleData, DragOrigin)

        pcall(function()
            self.TypeSpecificIDTemp = TypeSpecificID
            self.ItemID = TypeSpecificID

            if self.UIRoot then
                self.UIRoot.ItemID = TypeSpecificID
                if self.UIRoot.TextBlock_WeaponName and ItemData.ItemName then
                    self.UIRoot.TextBlock_WeaponName:SetText(ItemData.ItemName)
                end
            end

            if self.UpdateBullet then
                self:UpdateBullet()
            end

            if self.UpdateWeaponAttachment then
                self:UpdateWeaponAttachment()
            end
        end)
    end
    _G.BackpackSkinHooked = true
end)
🏆

💠 Wide View Lua local TARGET_AXIS = 0 local function getLocalPlayer() local ok_ui, UIUtil = pcall(require, "client.common.ui
+1
💠 Wide View Lua
local TARGET_AXIS = 0

local function getLocalPlayer()
  local ok_ui, UIUtil = pcall(require, "client.common.ui_util")
  if not ok_ui or not UIUtil or not UIUtil.GetGameInstance then return nil end
  local WorldContextObject = UIUtil.GetGameInstance()
  if not WorldContextObject then return nil end
  local ok_g, UGameplayStatics = pcall(import, "GameplayStatics")
  if not ok_g or not UGameplayStatics then return nil end
  local PlayerController = UGameplayStatics.GetPlayerController(WorldContextObject, 0)
  if not PlayerController then return nil end
  local LP = PlayerController.Player
  if not LP then return nil end
  if slua and slua.isValid and not slua.isValid(LP) then return nil end
  return LP
end

local function applyWideView()
  local LP = getLocalPlayer()
  if not LP then return false end
  if LP.AspectRatioAxisConstraint ~= TARGET_AXIS then
    LP.AspectRatioAxisConstraint = TARGET_AXIS
  end
  return true
end

local applied_once = false
local function tick()
  if applyWideView() then applied_once = true end
end

pcall(tick)

local frameCount = 0
local ok_hud, hud = pcall(require, "game_frontend_hud")
if ok_hud and hud and hud.SetSluaTickListener then
  hud.SetSluaTickListener(function()
    frameCount = frameCount + 1
    if not applied_once then
      if frameCount % 30 == 0 then pcall(tick) end
    else
      if frameCount % 120 == 0 then pcall(applyWideView) end
    end
  end)
end

if ok_hud and hud then
  if hud.SetPostSwitchLobbyEntryListener then
    hud.SetPostSwitchLobbyEntryListener(function() pcall(applyWideView) end)
  end
  if hud.SetPostSwitchGameStatusListener then
    hud.SetPostSwitchGameStatusListener(function() pcall(applyWideView) end)
  end
end

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Repost from N/a
😀❗️❗️❗️❗️❗️😀 👑轩少互推团队-轩少主互推 ✔️打造全网频道最多最质量互推
✔️轩少互推公益宣传 【宝贝回家公益宣传系列】 愿所有丢失的孩子都能找到自己的家庭❤️
1️⃣PLC免费开户社工频道 2️⃣轩少改文件主频道 3️⃣需要空余位置の联系 ⭐TG大牛频道效率互推👍 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道
全网最质量效率可查🕠🕠即可 不打空头支票 效率随时看 点击下方链接可以查看互推效率🌟
https://t.me/xsovo88/6416?single 🥰参加质量互推联系 @sizzp ❌账号双向联系 @XShutui886_bot

🎁 BGMI 4.4 SKIN SRC 📱 Support AIDE 🖼️ Picture  : Click Here 🎮 bits : 64Bit ❤️ A2Z ALL SKINS Added ❤️ All SDK Features Added 🛡 System [ Mods ] 😀 Android 17 Support ⌛ Version : 4.4.0 --------------------------------------- 🔓 Password - https://t.me/LuciusData ---------------------------------------
❤️Credit:  Lucius Data
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @SRC_HUB

🎁 PUBGM PREMIUM SRC 📱 Support AIDE 🖼️ Picture  : Click Here 🎮 bits : 64Bit ❤️ A2Z ALL SKINS Added ❤️ All Hooks & Files Added 🛡 System [ Mods ] 😀 Android 17 Support ⌛ Version : 4.4.0 --------------------------------------- 🔓 Password - https://t.me/LuciusData ---------------------------------------
❤️Credit:  Lucius Data
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @SRC_HUB

int (*oSubImpact)(ASTEShootWeaponBulletImpactEffect* a1, double* a2, _DWORD* a3, TEnumAsByte<EPhysicalSurface> HitSurfaceType, float a5, float x, float y, float z);
int hSubImpact(ASTEShootWeaponBulletImpactEffect* a1, double* a2, _DWORD* a3,
    TEnumAsByte<EPhysicalSurface> HitSurfaceType,
    float a5, float x, float y, float z)
{
    if (a1 && a1->RootComponent &&
        g_LocalController && g_LocalPlayer && g_LocalPlayer->Mesh &&
        CurrentTarget.Player && DataFull.SilentV3)
    {
        FVector baseTargetPos = CurrentTarget.HeadPosition;
        FVector magnetImpact = baseTargetPos;
        if (CurrentTarget.bUsedAutoMagnet && DataFull.AutoMagnet) {
            magnetImpact.X += CurrentTarget.AutoMagnetOffset.X;
            magnetImpact.Z += CurrentTarget.AutoMagnetOffset.Z;
            magnetImpact.Y += CurrentTarget.AutoMagnetOffset.Y;
            FVector magnetOffset = magnetImpact - baseTargetPos;
            FVector localPos = g_LocalPlayer->K2_GetActorLocation();
            FVector newImpactPos = localPos + magnetOffset;
            Memory::Write<FVector>((uintptr_t)a1->RootComponent + 0x160, newImpactPos);
        }
    }

    return oSubImpact(a1, a2, a3, HitSurfaceType, a5, x, y, z);
}

LuaDump_Decompiled_Clean.zip7.94 MB

AIMKILL SRC LEAK BY SHIVAMBOSS.zip27.51 MB

if (Config["LobbyWeapon::ENABLE"]){
    if (pFunc->GetFullName() == "FunctionShadowTrackerExtraLobbyWeaponManagerComponentCreateWeaponAndSkin"){
        auto Params = (ULobbyWeaponManagerComponent_CreateWeaponAndSkin_Params*)pArgs;
        if (Params)  {
            if (Params->WeaponSkinID == 101004 && Config["Skin::M416"] > 0)
                Params->WeaponSkinID = new_Skin.M416_1;

            if (Params->WeaponSkinID == 101001 && Config["Skin::AKM"] > 0)
                Params->WeaponSkinID = new_Skin.AKM;

            if (Params->WeaponSkinID == 101003 && Config["Skin::Scar"] > 0)
                Params->WeaponSkinID = new_Skin.Scar;

            if (Params->WeaponSkinID == 101008 && Config["Skin::M762"] > 0)
                Params->WeaponSkinID = new_Skin.M762;

            if (Params->WeaponSkinID == 101102 && Config["Skin::ACE32"] > 0)
                Params->WeaponSkinID = new_Skin.ACE32;

            if (Params->WeaponSkinID == 101002 && Config["Skin::M16A4"] > 0)
                Params->WeaponSkinID = new_Skin.M16A4;

            if (Params->WeaponSkinID == 101006 && Config["Skin::AUG"] > 0)
                Params->WeaponSkinID = new_Skin.AUG;

            if (Params->WeaponSkinID == 101005 && Config["Skin::Groza"] > 0)
                Params->WeaponSkinID = new_Skin.Groza;

            if (Params->WeaponSkinID == 103003 && Config["Skin::AWM"] > 0)
                Params->WeaponSkinID = new_Skin.AWM;

            if (Params->WeaponSkinID == 103002 && Config["Skin::M24"] > 0)
                Params->WeaponSkinID = new_Skin.M24;

            if (Params->WeaponSkinID == 103001 && Config["Skin::KAR98"] > 0)
                Params->WeaponSkinID = new_Skin.K98;

            if (Params->WeaponSkinID == 102105 && Config["Skin::P90"] > 0)
                Params->WeaponSkinID = new_Skin.P90;

            if (Params->WeaponSkinID == 102004 && Config["Skin::Thompson"] > 0)
                Params->WeaponSkinID = new_Skin.Thompson;

            if (Params->WeaponSkinID == 102005 && Config["Skin::Bizon"] > 0)
                Params->WeaponSkinID = new_Skin.Bizon;

            if (Params->WeaponSkinID == 102002 && Config["Skin::UMP"] > 0)
                Params->WeaponSkinID = new_Skin.UMP;

            if (Params->WeaponSkinID == 102001 && Config["Skin::UZI"] > 0)
                Params->WeaponSkinID = new_Skin.UZI;

            if (Params->WeaponSkinID == 102003 && Config["Skin::Vector"] > 0)
                Params->WeaponSkinID = new_Skin.Vctor;

            if (Params->WeaponSkinID == 105002 && Config["Skin::DP28"] > 0)
                Params->WeaponSkinID = new_Skin.DP28;

            if (Params->WeaponSkinID == 105001 && Config["Skin::M249"] > 0)
                Params->WeaponSkinID = new_Skin.M249;

            if (Params->WeaponSkinID == 108004 && Config["Skin::PAN"] > 0)
                Params->WeaponSkinID = new_Skin.Pan;}}}

自己修报错