Arknights: Endfield
Arknights: Endfield — это 3D экшен-RPG с элементами стратегии, издаваемая компанией GRYPHLINE. Сообщество VK: https://vk.com/akendfieldru Официальный сайт: https://endfield.gryphline.com/ru-ru Правила общения: https://telegra.ph/Pravila-10-26-240
Show more📈 Analytical overview of Telegram channel Arknights: Endfield
Channel Arknights: Endfield (@akendfieldru) is an active participant. Currently, the community unites 62 214 subscribers, ranking 1 271 in the Games category and 9 618 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 62 214 subscribers.
According to the latest data from 24 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -884 over the last 30 days and by -16 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 21.49%. Within the first 24 hours after publication, content typically collects 15.39% reactions from the total number of subscribers.
- Post reach: On average, each post receives 13 373 views. Within the first day, a publication typically gains 9 573 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 288.
- Thematic interests: Content is focused on key topics such as endfield, arknights, arknightsendfield, оперативник, endfield0122.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Arknights: Endfield — это 3D экшен-RPG с элементами стратегии, издаваемая компанией GRYPHLINE.
Сообщество VK: https://vk.com/akendfieldru
Официальный сайт: https://endfield.gryphline.com/ru-ru
Правила общения: https://telegra.ph/Pravila-10-26-240”
Thanks to the high frequency of updates (latest data received on 25 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
