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Channel Posts
2 Rᴇᴘᴏʀᴛs ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @teleprotectorbot 421 Cʜᴀɴɴᴇʟs ᴀʀᴇ Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs

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422
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Anexity 3.4.0 SRC by @gde_Tw1Zzskyyy.zip
415
4
// --- CORE POINTERS --- #define GNames_Offset 0x8939470 #define GUObjectArray_Offset 0xef3b3f0 #define GWorld_Offset 0xF1FBA68 // 0xf1fe880 #define GNativeAndroidApp_Offset 0xEC732A8 // --- ENGINE & PLAYER --- #define GEngine_Offset 0xf1d5f70 // 0xf1fb900 #define ULocalPlayer_Offset 0xf1d5f30 #define ULocalPlayer_CB_Offset 0x562F70 #define ActorArray_Offset 0xa6ca440 // 0xA6CA43C #define Actors_Offset 0xA0 // --- HOOKS & EVENTS --- #define ProcessEvent_Child_Offset 0x8bac0a8 #define ProcessEvent_Main_Offset 0xa211d60 #define PostRender_Offset 0xA5D3514 #define onInputEvent_Offset 0x5A49034 // --- DRAWING --- #define CanvasMap_Offset 0xED58790 // 0xEF3E0E4 #define K2_DrawLine_Offset 0xABCA338 #define K2_DrawText_Offset 0xABCA5C8 #define K2_DrawTexture_Offset 0xABCA3BC // 0xA4BEB7A // --- MATH & WORLD --- #define VMatrix_Offset 0xf1d5f70 // 0xf1d5f3c #define VWorld_Offset 0xEF426A8 #define GetDistanceTo_Offset 0xA2255D8 #define LineOfSightTo_Offset 0xA4CD248 // 0x9FDDB2C // --- GAME LOGIC --- #define KillMessage_Offset 0x5e7f87c // 0x5F0FD30 #define LaunchBP_Offset 0x74B98A8 #define UpdateVolleyParams_Offset 0x6E51B84 #define CalcShootRot_Offset 0x6E44E44 #define ShootGrenadeBullet_Offset 0x6DA36A8 #define ShootBulletInner_Offset 0x6DFE100 #define LobbySkin_Player_Offset 0xA6EE780 #define LobbySkin_Weapon_Offset 0x5FDEA40 // 0x64C89F0 // --- UTILITIES --- #define Unlock120Fps_Offset 0x6907900 #define UnlockHDR_Offset 0x6907634
683
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4 Rᴇᴘᴏʀᴛs ᴀʀᴇ Bʟᴏᴄᴋᴇᴅ ʙʏ @teleprotectorbot 402 Cʜᴀɴɴᴇʟs ᴀʀᴇ Sᴀᴠᴇᴅ Fʀᴏᴍ Rᴇᴘᴏʀᴛs ɪɴ Lᴀsᴛ 24 Hᴏᴜʀs
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All APKs are complete; the kill sign will be coming soon.
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PUBG 4.5 TW 32 BIT @PubgApkObb.apk
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kill sign x64 @nthmodcheat.apk
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kill sign Kr x64.apk
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MemoryPatch::createWithHex("libanogs.so", 0x3FCAB4, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x4202BC, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x42415C, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x4184BC, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x3B6F24, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x1C7560, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x335EFC, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x424E68, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x3E41F8, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x3DE2AC, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x3ADBDC, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x423A80, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x2101AC, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x445DF4, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x518F40, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x2C6834, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x3FA1CC, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x46CD58, "1F 20 03 D5").Modify(); MemoryPatch::createWithHex("libanogs.so", 0x2D825C, "1F 20 03 D5").Modify()
921
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PUBG MOBILE 64 TW @KQMMX.apk
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kill sign Kr x64.apk
6
13
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PUBG 4.5 TW 64 BIT @PubgApkObb.apk
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PUBG 4.5 KR 64 BIT @PubgApkObb.apk
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4.4.zip
756
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Script ended: Extrenal  Gname_Offsets 0xA6EDD34 + 0x88 Extrenal  GWorld_Offsets 0xAAE8E94 + 0x3C Extrenal  Vworld_Offsets 0xA7A5AC4 Extrenal  VMatrix_Offsets 0xA7AAFC4 - 0x7C PostRender : 0x6dddb80 K2_DrawText : 0x6f071c8 K2_DrawLine : 0x738a584 K2_DrawTexture : 0x743a6c4 #define GNames_Offset  0x537cc50 #define GUobject_Offset 0xa8df888 #define Process_Event_Offset 0x6a1b9e8//Main #define GNativeApp_Offset 0xa6ed674 #define GetActorArray_Offset 0x6edecc8 Actors_Offset : 0x70 Global 32bit
774
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if (Fastparachut){ auto Para = (uintptr_t) localPlayer + 0x4890; int check; Tools::PVM_ReadAddr((void *)(Para), &check, sizeof(check)); if (check == 65794) { GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f; }else{ GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f; }} ; Gl4.5
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DUMP_SKIN 4.5 (ENGLISH) VN (SOON)
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4.5 alls .zip
1 122