DOSIK GIFTS
Owners - @ke_Ppa / @Dosya_E По вопросам сотрудничества - @Dosya_E Наш чатик - https://t.me/chatik_DOSIK Старшие модеры чата - @MotorYeshle @shish_d Легенды - https://t.me/legends_dosik Менеджер : @LordgamesTV , @reklama_nikita, @egor_unique
Show more📈 Analytical overview of Telegram channel DOSIK GIFTS
Channel DOSIK GIFTS (@dosikgifts) in the Russian language segment is an active participant. Currently, the community unites 50 108 subscribers, ranking 1 607 in the Games category and 12 328 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 50 108 subscribers.
According to the latest data from 09 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -3 137 over the last 30 days and by -81 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 7.33%. Within the first 24 hours after publication, content typically collects 9.79% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 677 views. Within the first day, a publication typically gains 4 908 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 160.
- Thematic interests: Content is focused on key topics such as буст, сек, мишка, mrkt, ohuenko.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Owners - @ke_Ppa / @Dosya_E
По вопросам сотрудничества - @Dosya_E
Наш чатик - https://t.me/chatik_DOSIK
Старшие модеры чата - @MotorYeshle @shish_d
Легенды - https://t.me/legends_dosik
Менеджер : @LordgamesTV , @reklama_nikita, @egor_unique”
Thanks to the high frequency of updates (latest data received on 10 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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