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🎁 64x SRC ✅
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Ui : UP
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💎- BGMI 3.9.0
💎- ALL ESP
💎- A!mB0T
💎- Postrender
💎- Magic Bull€t
💎- LESS RECOIL
💎- Smooth SRC
💎- Premium SRC
🔑Zip PASSWORD
@VipSarcastic
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🚩No Lag
🚩No Crash
🚩All Error Fix
Crash issue fix 💯
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𝐉𝐎𝐈𝐍 𝐅𝐎𝐑 𝐌𝐎𝐑𝐄@source_leaker @source_leaker
if (SdkFlash) {
auto GWorld = GetWorld();GWorld->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}
Support Both x32 And x64
By Kong_Mods_Owner Join Our Chat Group ✅ Join @source_leaker
IDA Pro Version 9.0 with SDK Tools, Lib Compilers, Decompilers, Internal Docs, Patches, Plugins, Demo, and Keygen
Includes Linux (x86_64)
Includes macOS (arm64, x86_64)
Includes Windows (x86_64)
Count
g_LocalController = localController;
g_LocalPlayer = localPlayer;
char extras[32];
ImVec2 totalBoxSize(80, 25);
ImVec2 numberBoxSize(25, 25);
float startY = 65;
float spacing = 10;
float centerX = glWidth / 2;
float playerX = centerX - totalBoxSize.x - spacing / 2;
draw->AddRectFilled(ImVec2(playerX, startY), ImVec2(playerX + totalBoxSize.x, startY + totalBoxSize.y), IM_COL32(220, 220, 220, 255));
draw->AddRectFilled(ImVec2(playerX, startY), ImVec2(playerX + numberBoxSize.x, startY + numberBoxSize.y), IM_COL32(255, 0, 0, 255));
std::string playerNum = std::to_string(totalEnemies);
ImVec2 numTextSize = ImGui::CalcTextSize(playerNum.c_str());
draw->AddText(ImVec2(playerX + (numberBoxSize.x - numTextSize.x) / 2, startY + (numberBoxSize.y - numTextSize.y) / 2), IM_COL32(255, 255, 255, 255), playerNum.c_str());
std::string playerLabel = "Real";
ImVec2 labelSize = ImGui::CalcTextSize(playerLabel.c_str());
draw->AddText(ImVec2(playerX + numberBoxSize.x + 5, startY + (totalBoxSize.y - labelSize.y) / 2), IM_COL32(50, 50, 50, 255), playerLabel.c_str());//TG @GODX_DEVELOPER
float botX = centerX + spacing / 2;
draw->AddRectFilled(ImVec2(botX, startY),ImVec2(botX + totalBoxSize.x, startY + totalBoxSize.y), IM_COL32(220, 220, 220, 255));
draw->AddRectFilled(ImVec2(botX, startY),ImVec2(botX + numberBoxSize.x, startY + numberBoxSize.y),IM_COL32(0, 200, 0, 255));//TG @GODX_DEVELOPER
std::string botNum = std::to_string(totalBots);
numTextSize = ImGui::CalcTextSize(botNum.c_str());
draw->AddText(ImVec2(botX + (numberBoxSize.x - numTextSize.x) / 2, startY + (numberBoxSize.y - numTextSize.y) / 2), IM_COL32(255, 255, 255, 255), botNum.c_str());//TG @GODX_DEVELOPER
std::string botLabel = "Bot";
labelSize = ImGui::CalcTextSize(botLabel.c_str());
draw->AddText(ImVec2(botX + numberBoxSize.x + 5, startY + (totalBoxSize.y - labelSize.y) / 2), IM_COL32(50, 50, 50, 255), botLabel.c_str());This message couldn't be displayed on your device because it violates the Telegram Terms of Service.
NEW SRC WITH BYPASS !
See UI ()
💡 Esp Menu
💡 Aimbot 150m
💡 BT 180°
💡 Many Unique codes
💡 Android 15 touch Fixed
💡 Egl Fixed offline
💡 120fps,iPad view
Password ::
Complete 4k @Nova_Mod
𝐉𝐎𝐈𝐍 𝐅𝐎𝐑 𝐌𝐎𝐑𝐄@source_leaker
Available now! Telegram Research 2025 — the year's key insights 
