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PREMIUM SRC ] FF ND FF MAX 64 BIT
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AUTO UPDATE LOADER SOURCE
CRASH FIXED π
GOOD FUNCTIONS
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BASE IMGUI
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GOOD UI AND ALL FUNCTIONS WORKING
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JOIN : @SOURCE_LEAKERπ±
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CREDIT :- One And only pritam
V20 LEAKING ONLY FUNCTION
OLD UI SOME CHANGE
MOD AIMKILL COMING NEXT
THIS Post Doesn't Promote any ILLEGALL ACCTIVES
FQuat FRotatorToQuaternion(const FRotator& Rotator) { const float DEG_TO_RAD = PI / 180.0f; float PitchRad = Rotator.Pitch * DEG_TO_RAD * 0.5f; float YawRad = Rotator.Yaw * DEG_TO_RAD * 0.5f; float RollRad = Rotator.Roll * DEG_TO_RAD * 0.5f; float SP = sinf(PitchRad); float CP = cosf(PitchRad); float SY = sinf(YawRad); float CY = cosf(YawRad); float SR = sinf(RollRad); float CR = cosf(RollRad); FQuat Quaternion; Quaternion.X = CR * SP * SY - SR * CP * CY; Quaternion.Y = -CR * SP * CY - SR * CP * SY; Quaternion.Z = CR * CP * SY - SR * SP * CY; Quaternion.W = CR * CP * CY + SR * SP * SY; return Quaternion; } FTransform (*oGetCameraTransform)(ASTExtraShootWeapon *Weapon); FTransform GetCameraTransform(ASTExtraShootWeapon *Weapon) { FTransform originalTransform = oGetCameraTransform(Weapon); if (ESPAimBot) { ASTExtraPlayerCharacter *Target = GetTargetInsideFOV(); if (Target) { if (g_LocalPlayer->bIsWeaponFiring || g_LocalPlayer->bIsGunADS) {//idk still not working on scope in maybe cant get camera location while scopeIn?? FVector targetAimPos = Target->GetBonePos("Head", {}); targetAimPos.Z -= 25.0f; if (Weapon) { auto ShootWeaponComponent = Weapon->ShootWeaponComponent; if (ShootWeaponComponent) { UShootWeaponEntity *ShootWeaponEntityComponent = ShootWeaponComponent->ShootWeaponEntityComponent; if (ShootWeaponEntityComponent) { ASTExtraVehicleBase *CurrentVehicle = Target->CurrentVehicle; if (CurrentVehicle) { FVector LinearVelocity = CurrentVehicle->ReplicatedMovement.LinearVelocity; float dist = g_LocalPlayer->GetDistanceTo(Target); auto timeToTravel = dist / ShootWeaponEntityComponent->BulletRange; targetAimPos += LinearVelocity * timeToTravel; } else { FVector Velocity = Target->GetVelocity(); float dist = g_LocalPlayer->GetDistanceTo(Target); auto timeToTravel = dist / ShootWeaponEntityComponent->BulletRange; targetAimPos += Velocity * timeToTravel; } if (g_PlayerController) { auto PlayerCameraManage = g_PlayerController->PlayerCameraManager; if (PlayerCameraManage) { FVector currViewAngle = PlayerCameraManage->CameraCache.POV.Location; FVector fDir = UKismetMathLibrary::Subtract_VectorVector(targetAimPos, currViewAngle); fDir = UKismetMathLibrary::Normal(fDir); FRotator aimRotation = UKismetMathLibrary::Conv_VectorToRotator(fDir); FQuat QuaternionRotation = FRotatorToQuaternion(aimRotation); originalTransform.Translation = targetAimPos; originalTransform.Rotation = QuaternionRotation; return originalTransform; } } } } } } } } return oGetCameraTransform(Weapon); } //Hook Offset Tools::Hook(reinterpret_cast<void*>(Tools::GetBaseAddress(oxorany("libUE4.so"))+oxorany(0x63216f4)),reinterpret_cast<void*>(GetCameraTransform),reinterpret_cast<void**>(&oGetCameraTransform));//BGMI64Camera Base BT FKE DAMAGE FIXED; Join @SOURCE_LEAKER
IDA PRO PAID COURSE LEAK π Price :- 3K SORRY BHAI LEAK KARNE KE LIYE Credit : Krishna Bhai React for more parts β
Update your self π
All fix by :-
@DESTROYER_ENGINE
Password :- @DESTROYER_CHEATS
Join @SOURCE_LEAKERMagic Shell Patterns 4.0 Global PUBGM
BYTE MagicBulletShell[60] = {
0xC7, 0x45, 0x78, 0x00, 0x00, 0x00, 0x00, // mov[ebp + 78],00000000
0x83, 0x3D, 0x00, 0x00, 0x00, 0x00, 0x01, // cmp dword ptr[00000000],01
0x74, 0x0E, // je 0000001E
0x60, // pushad
0x8B, 0x5D, 0x50, // mov ebx,[ebp + 50]
0x8B, 0x53, 0x18, // mov edx,[ebx + 18]
0x8A, 0x02, // mov al,[edx]
0x3C, 0x44,//1 // cmp al,00 //Need Update
0x74, 0x02, // je 0000001F
0x61, // popad
0xC3, // ret
0x8A, 0x42, 0x01, // mov al,[edx + 01]
0x3C, 0x7B, //2 // cmp al,00 //Need Update
0x75, 0x14, // jne 0000003A
0xC7, 0x83, 0x80, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // mov[ebx + 00000270],00000000
0xC7, 0x83, 0x84, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // mov[ebx + 00000274],00000000
0xEB, 0xE1
};
0x66, 0x0F, 0x7E, '?', 0x80, 0x02, 0x00, 0x00, 0xC7, 0x45, 0x78, 0x68
0xC) == 0xFC
By : wfNour@SOURCE_LEAKER
PUBGM_GLx64_4.0_JinxKill
SIGN KILL GL x64 4.0
NO CRASH NO BLACK SCREENLibname: l
ibJinxEngine.soPUBGM 4.0.0 64 Bit
MessageBoxExt_Offset
0x7E62DA4PUBGM 4.0.0 32 Bit MessageBoxExt_Offset
0x4CA8778Join @SOURCE_LEAKER
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