☠️ ANKIT X LIVE ☠️ 🇮🇳
⚠️ Disclaimer: ⚠️ For any queries, promos, or support, hit up 🚬 @AnkitXLive 🇮🇳 Best friend/H4cker @HunterDadOfc 🫂 Owner/Developer @AnkitXLive 🫂 (Educational & Entertainment purposes only; no copyright/policy violations intended).
Show more📈 Analytical overview of Telegram channel ☠️ ANKIT X LIVE ☠️ 🇮🇳
Channel ☠️ ANKIT X LIVE ☠️ 🇮🇳 in the English language segment is an active participant. Currently, the community unites 153 906 subscribers, ranking 400 in the Games category and 1 305 in the India region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 153 906 subscribers.
According to the latest data from 26 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 275 over the last 30 days and by -268 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 4.26%. Within the first 24 hours after publication, content typically collects 4.88% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 558 views. Within the first day, a publication typically gains 7 521 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 72.
- Thematic interests: Content is focused on key topics such as setup, ankit, dev, enjoy, il2cpp.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“⚠️ Disclaimer: ⚠️ For any queries, promos, or support, hit up 🚬 @AnkitXLive 🇮🇳
Best friend/H4cker @HunterDadOfc 🫂
Owner/Developer @AnkitXLive 🫂
(Educational & Entertainment purposes only; no copyright/policy violations intended).”
Thanks to the high frequency of updates (latest data received on 27 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
