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PS3 Android | aPS3e - RPCSX - RPCS3 - aX360e - X360 Mobile - XeniOS - X1 BOX - Cemu - ShadPS4

PS3 Android | aPS3e - RPCSX - RPCS3 - aX360e - X360 Mobile - XeniOS - X1 BOX - Cemu - ShadPS4

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A patch has been released (as I understand, it’s a third-party patch) that fixes the issue, and an update from the Chinese developer will be released

To run it on lower-end SoC. you need root and custom drivers. That makes it even worse Screenshots adn Quote: @andreymonteiro
To run it on lower-end SoC. you need root and custom drivers. That makes it even worse Screenshots adn Quote: @andreymonteiro
I tested it here and set the graphics to High on the 8 Elite, and it runs pretty poorly. It runs through DXVK, which translates DX to Vulkan. It didn’t even launch on the F5 or X8 Pro, probably due to some configuration issue

8sGen3 doesn't even output textures. In short, we are waiting for a real port from mojso

Inital minimum requirements (first public release): - Snapdragon 865 - 8 GiB RAM - 65 GiB storage
Inital minimum requirements (first public release): - Snapdragon 865 - 8 GiB RAM - 65 GiB storage

😎 BachataS4 v0.2.0 - (2026-09-07) πŸ’Ž Faster startup and smoother gameplay through persistent shader storage, buffer caching, improved video playback, and sleep scheduling. πŸ’Ž More reliable ARM64 runtime with hardened virtual memory, GPU command handling, FEX transfer paths, and NGS2 audio processing. πŸ’Ž F-Droid Vulkan driver selection with custom Turnip driver imports; drivers remain external to the APK. πŸ’Ž Cleaner controller-first navigation with centered session menus, safer per-game settings, and streamlined onboarding/Home controls. 😏 Hub - @aPS3e ⚑️⚑️⚑️⚑️⚑️⚑️⚑️⚑️⚑️⚑️ πŸ“± Github Source - Bachata-S4

❀️ARMSX3 Android - 0.9.7 πŸ’Ž Fixed Batman: Arkham City GPU hang on Snapdragon 8 Elite devices πŸ’Ž Fixed Minecraft hang and texture color corruption πŸ’Ž Improved RSX synchronization πŸ’Ž Improved GPU device-loss recovery and swapchain stability πŸ’Ž Fixed several Vulkan validation errors and crashes πŸ’Ž Reduced unnecessary CPU usage and battery drain πŸ’Ž Improved texture transfer performance πŸ’Ž Added recordable audio mode for screen recording πŸ’Ž Fixed Oboe audio pause issues πŸ’Ž Fixed games running without a frame limit πŸ’Ž Fixed Max SPURS Threads being saved as an unwanted per-game setting πŸ’Ž Added filtering for overridden settings in All Core Settings πŸ’Ž Updated with 84 upstream RPCS3 commits πŸ’Ž Improved blit quality, upscaling and surface handling πŸ’Ž Fixed ZCULL and GPU synchronization issues πŸ’Ž Various stability, performance and rendering improvements https://github.com/ARMSX2/ARMSX3/releases/tag/0.9.7

😳 RPCS3 ios 0.8.1 (2026-09-05) πŸ’Ž JIT region extension setting for some cases when games could not fit it regular size of memory πŸ˜… Firmware: Click 😏 Hub - @aPS3e ⚑️⚑️⚑️⚑️⚑️⚑️⚑️⚑️⚑️⚑️ πŸ“± Github Source - RPCS3 ios

❀️ ARMSX3 Android - 0.9.6 πŸ’Ž Freeze fix patches for all Ratchet & Clank games πŸ’Ž RPCN restored and protocol updated to 32 πŸ’Ž Improved RPCN settings πŸ’Ž Added synced trophies deletion πŸ’Ž Controller gyro support for motion controls πŸ’Ž Custom game categories πŸ’Ž Skin author names πŸ’Ž Frame capture for graphics debugging πŸ’Ž Controller player-slot assignment πŸ’Ž Direct USB control for DualSense/DualShock 4 πŸ’Ž Various controller rumble fixes πŸ’Ž Fixed Turnip frame generation freeze πŸ’Ž Fixed FPS limit not saving πŸ’Ž Fixed Twisted Metal infinite loading πŸ’Ž Various renderer and shader fixes πŸ’Ž Other fixes and improvements https://github.com/ARMSX2/ARMSX3/releases/tag/0.9.6