π½ππΎππππΎππππ
π ΠΠ°Π½Π°Π» Ρ ΠΏΡΠΎΠ²Π΅ΡΠ΅Π½Π½ΡΠΌΠΈ ΡΠΊΡΠΈΠΏΡΠ°ΠΌΠΈ Π΄Π»Ρ Roblox. Π’ΠΎΠ»ΡΠΊΠΎ ΡΠ°Π±ΠΎΡΠΈΠ΅ ΠΈ Π°ΠΊΡΡΠ°Π»ΡΠ½ΡΠ΅ ΡΠΊΡΠΈΠΏΡΡ! π£Π§Π°Ρ Π΄Π»Ρ ΠΎΠ±ΡΠ΅Π½ΠΈΠ΅: @scripterschat π’ ΠΠΎ Π²ΠΎΠΏΡΠΎΡΠ°ΠΌ ΡΠ΅ΠΊΠ»Π°ΠΌΡ/advertising: @AmarovX π©βπ¦½ββ‘οΈ ΠΠ»Π°Π΄Π΅Π»Π΅Ρ: @BeconAi
Show moreπ Analytical overview of Telegram channel π½ππΎππππΎππππ
Channel π½ππΎππππΎππππ (@beconscript) is an active participant. Currently, the community unites 439 305 subscribers, ranking 96 in the Games category and 607 in the Russia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 439 305 subscribers.
According to the latest data from 29 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 26 936 over the last 30 days and by 538 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 27.12%. Within the first 24 hours after publication, content typically collects 7.04% reactions from the total number of subscribers.
- Post reach: On average, each post receives 119 148 views. Within the first day, a publication typically gains 30 939 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 516.
- Thematic interests: Content is focused on key topics such as delta, script, Π°Π½Π΄ΡΠΎΠΈΠ΄, Π±Π°Π½, ΡΠΊΡΠΈΠΏΡ.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βπ ΠΠ°Π½Π°Π» Ρ ΠΏΡΠΎΠ²Π΅ΡΠ΅Π½Π½ΡΠΌΠΈ ΡΠΊΡΠΈΠΏΡΠ°ΠΌΠΈ Π΄Π»Ρ Roblox. Π’ΠΎΠ»ΡΠΊΠΎ ΡΠ°Π±ΠΎΡΠΈΠ΅ ΠΈ Π°ΠΊΡΡΠ°Π»ΡΠ½ΡΠ΅ ΡΠΊΡΠΈΠΏΡΡ!
π£Π§Π°Ρ Π΄Π»Ρ ΠΎΠ±ΡΠ΅Π½ΠΈΠ΅: @scripterschat
π’ ΠΠΎ Π²ΠΎΠΏΡΠΎΡΠ°ΠΌ ΡΠ΅ΠΊΠ»Π°ΠΌΡ/advertising:
@AmarovX
π©βπ¦½ββ‘οΈ ΠΠ»Π°Π΄Π΅Π»Π΅Ρ: @BeconAiβ
Thanks to the high frequency of updates (latest data received on 30 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
