RBStore Cookie
Канал новостей Менеджер: @rbstore_manager Наша техподдержка: @rbscookie_support Наш чат: @rbscookie_chat Пригласить друга: https://t.me/+dnSxw3OGZ0ExMmQy Данный приватный канал создан для людей с общими интересами. В нём не производятся продажи
Show more📈 Analytical overview of Telegram channel RBStore Cookie
Channel RBStore Cookie in the Russian language segment is an active participant. Currently, the community unites 30 666 subscribers, ranking 2 845 in the Games category and 20 884 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 30 666 subscribers.
According to the latest data from 24 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 429 over the last 30 days and by -53 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 1.63%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as rbstore.io, rbstore, окуп, саппорт, ребятки.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Канал новостей
Менеджер: @rbstore_manager
Наша техподдержка: @rbscookie_support
Наш чат: @rbscookie_chat
Пригласить друга: https://t.me/+dnSxw3OGZ0ExMmQy
Данный приватный канал создан для людей с общими интересами. В нём не производятся продажи”
Thanks to the high frequency of updates (latest data received on 25 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
