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g_LocalController = localController;
g_LocalPlayer = localPlayer;
int TotalCount = totalEnemies;
float centerX = glWidth / 2;
float rectWidth = 100.0f;
float rectHeight = 40.0f;
float padding = 10.0f;
float leftBoxX = centerX - rectWidth - padding;
float rightBoxX = centerX + padding;
ImGui::GetForegroundDrawList()->AddRectFilled({rightBoxX, 40}, {rightBoxX + rectWidth, 80}, IM_COL32(255, 255, 255, 150));
ImGui::GetForegroundDrawList()->AddRect({rightBoxX, 40}, {rightBoxX + rectWidth, 80}, IM_COL32(255, 255, 255, 255));
ImGui::GetForegroundDrawList()->AddRectFilled({leftBoxX, 40}, {leftBoxX + rectWidth, 80}, IM_COL32(0, 255, 255, 150));
ImGui::GetForegroundDrawList()->AddRect({leftBoxX, 40}, {leftBoxX + rectWidth, 80}, IM_COL32(0, 255, 255, 255));
ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[1]);
sprintf(extras, "%d", totalEnemies);
float textWidth = ImGui::CalcTextSize(extras).x;
ImGui::GetForegroundDrawList()->AddText({leftBoxX + (rectWidth - textWidth) / 2, 45}, IM_COL32(255, 255, 255, 255), extras);
sprintf(extras, "%d", totalBots);
textWidth = ImGui::CalcTextSize(extras).x;
ImGui::GetForegroundDrawList()->AddText({rightBoxX + (rectWidth - textWidth) / 2, 45}, IM_COL32(255, 255, 255, 255), extras);
ImGui::PopFont();g_LocalController = localController;
g_LocalPlayer = localPlayer;
if (totalEnemies > 0 || totalBots > 0) {
std::string s;
if (totalEnemies + totalBots < 10) {
s += " E ";
s += std::to_string((int)totalEnemies);
s += " + ";
s += std::to_string((int)totalBots);
s += " B";
} else {
s += "E ";
s += std::to_string((int)totalEnemies);
s += " + ";
s += std::to_string((int)totalBots);
s += " B";}
draw->AddRectFilled(ImVec2(glWidth / 2 - 80, 50), ImVec2(glWidth / 2 + 80, 90), IM_COL32(0, 0, 0, 155), 0.0f);
draw->AddRect(ImVec2(glWidth / 2 - 80, 50), ImVec2(glWidth / 2 + 80, 90), IM_COL32(255, 255, 255, 255), 0.0f, 0, 3.0f);
draw->AddText(nullptr, ((float)density / 16.5f), ImVec2(glWidth / 2 - 71, 55), IM_COL32(255, 255, 255, 255), s.c_str());
} else {
std::string s;
s += "E ";
s += std::to_string((int)totalEnemies);
s += " + ";
s += std::to_string((int)totalBots);
s += " B";
draw->AddRectFilled(ImVec2(glWidth / 2 - 80, 50), ImVec2(glWidth / 2 + 80, 90), IM_COL32(0, 0, 0, 155), 0.0f);
draw->AddRect(ImVec2(glWidth / 2 - 80, 50), ImVec2(glWidth / 2 + 80, 90), IM_COL32(255, 255, 255, 255), 3.0f);
draw->AddText(nullptr, ((float)density / 16.5f), ImVec2(glWidth / 2 - 58, 55), IM_COL32(255, 255, 255, 255), s.c_str());
}g_LocalController = localController;
g_LocalPlayer = localPlayer;
std::string s = "Players " + std::to_string((int)totalEnemies) + " : Bots " + std::to_string((int)totalBots);
ImVec2 vStart = {glWidth / 2 - 100, 70};
ImVec2 vEnd = {glWidth / 2 + 100, 100};
ImVec2 rectCenter = ImVec2((vStart.x + vEnd.x) / 2.0f, (vStart.y + vEnd.y) / 2.0f);
ImVec2 textSize = ImGui::CalcTextSize2(s.c_str(), 0, ((float)density / 16.5f));
ImVec2 textPos = ImVec2(rectCenter.x - textSize.x / 2.0f, rectCenter.y - textSize.y / 2.0f);
draw->AddRectFilled(vStart, vEnd, IM_COL32(0, 0, 0, 255), 15.0f);
draw->AddRect(vStart, vEnd, IM_COL32(0, 0, 0, 255), 15.0f, 0, 2.5f);
draw->AddText(nullptr, ((float)density / 16.5f), textPos, IM_COL32(255, 255, 255, 255), s.c_str());ᯓ𝐌𝐓𝐑 𝐂𝐇𝐄𝐀𝐓𝐒 🛡️ -
⋆┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆
🎁 Esp IMG
🖼 Picture : Click Here
🎮 bits : 32BIT
⚡️Nᴏ Lᴀɢ ~ Nᴏ Cʀᴀsʜ
🕐 Version : 3.7
---------------------------------------
🔐 Password -
@NAROUTO_SRC
---------------------------------------
📝 Credit : @i11_77⚙️
⚠️ Join : ☄️
---------------------------------------⋆┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆
🎁 Esp IMG
🖼 Picture : up
🎮 bits : 32BIT
⚡️Nᴏ Lᴀɢ ~ Nᴏ Cʀᴀsʜ
🕐 Version : 3.7
---------------------------------------
🔐 Password -
@NAROUTO_SRC
---------------------------------------☑️Total Src 140$
☑️Special imgui canvas
🎁 SRC Based İmGui
🖼 Picture : up
⚙️All Errors Fixed
📌 bits : Arm32-v7a
📂Nᴏ Lᴀɢ ~ Nᴏ Cʀᴀsʜ
😼Version : 3.8.0
🔰Added AntiBan 119,13TL
♻️EGL Status: Eski Old
------------------------------------
🔐 Password -
YOOK
------------------------------------سورس أوتو تفعيلات تلقائيۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـ
ايموجي.ۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـ
تم تحديث من 𝑎𝑚𝑒𝑒𝑟 من 3︎.3︎الى 3︎.8.1︎︎❤️ۦـۦـۦـۦـۦـۦۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـ
باس :: @LPD_o
ۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـ
محلول كل باندات عاوزله حمايه وبس ولعب اساسيۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـ
شكل فوق او هناۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـ
ميزات :: كشف بس😂ۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـ 3𝑀𝐾 𝐵𝑂𝑌𝐾𝐴
🎯 [ NEW BGMI 3.8 UI | IMGUI BASE | 32-Bit Support ]
📱 AIDE Supported | Smooth Performance | Pro UI Build
🔐 Password: (
@babatilluop)
———————————————
🛡️ FEATURES:
✨ IMGUI Based Premium
🎯 Aimbot (Hard Lock)
🎯 X-Hit Enabled
📱 iPad View Activated
🎮 Less Recoil – Ultra Control
🚀 No Lag / No Crash – Stability Boosted
———————————————
📌 Compatibility:
✅ BGMI 3.6 / 3.8 (32-Bit)
✅ Works on Non-Root & AIDE
✅ Crash Fixed | Tested on Multiple Devices
———————————————
💬 CREDITS: 💎 [#babatilluop]
📥 Download Now
🔐 Password: @babatilluop
———————————————
🔥 Drop feedback & support in the comments!
📢 Follow for more clean UI & safe mods!Ui - upar baa
👉 BGMI INDIA
~ Bit > 64
~ Version > 3.8
~ Type > Imgui
~ No Lag / No Crash
~ WallHack
Pass - @
Lezend_Cheats