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Image Change နည်း

Edward Zolo src A15+ 3.8=32bit PASSWORD = NOKEY ]

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g_LocalController = localController;
g_LocalPlayer = localPlayer;
int TotalCount = totalEnemies;
float centerX = glWidth / 2;
float rectWidth = 100.0f;
float rectHeight = 40.0f;
float padding = 10.0f;
float leftBoxX = centerX - rectWidth - padding;
float rightBoxX = centerX + padding;
ImGui::GetForegroundDrawList()->AddRectFilled({rightBoxX, 40}, {rightBoxX + rectWidth, 80}, IM_COL32(255, 255, 255, 150));
ImGui::GetForegroundDrawList()->AddRect({rightBoxX, 40}, {rightBoxX + rectWidth, 80}, IM_COL32(255, 255, 255, 255));
ImGui::GetForegroundDrawList()->AddRectFilled({leftBoxX, 40}, {leftBoxX + rectWidth, 80}, IM_COL32(0, 255, 255, 150));
ImGui::GetForegroundDrawList()->AddRect({leftBoxX, 40}, {leftBoxX + rectWidth, 80}, IM_COL32(0, 255, 255, 255));
ImGui::PushFont(ImGui::GetIO().Fonts->Fonts[1]);
sprintf(extras, "%d", totalEnemies);
float textWidth = ImGui::CalcTextSize(extras).x;
ImGui::GetForegroundDrawList()->AddText({leftBoxX + (rectWidth - textWidth) / 2, 45}, IM_COL32(255, 255, 255, 255), extras);
sprintf(extras, "%d", totalBots);
textWidth = ImGui::CalcTextSize(extras).x;
ImGui::GetForegroundDrawList()->AddText({rightBoxX + (rectWidth - textWidth) / 2, 45}, IM_COL32(255, 255, 255, 255), extras);
ImGui::PopFont();

g_LocalController = localController;
g_LocalPlayer = localPlayer;
if (totalEnemies > 0 || totalBots > 0) {
std::string s;
if (totalEnemies + totalBots < 10) {
s += "  E  ";
s += std::to_string((int)totalEnemies);
s += "  +  ";
s += std::to_string((int)totalBots);
s += "  B";
} else {
s += "E  ";
s += std::to_string((int)totalEnemies);
s += "  +  ";
s += std::to_string((int)totalBots);
s += "  B";}
draw->AddRectFilled(ImVec2(glWidth / 2 - 80, 50), ImVec2(glWidth / 2 + 80, 90), IM_COL32(0, 0, 0, 155), 0.0f);
draw->AddRect(ImVec2(glWidth / 2 - 80, 50), ImVec2(glWidth / 2 + 80, 90), IM_COL32(255, 255, 255, 255), 0.0f, 0, 3.0f);
draw->AddText(nullptr, ((float)density / 16.5f), ImVec2(glWidth / 2 - 71, 55), IM_COL32(255, 255, 255, 255), s.c_str());
} else {
std::string s;
s += "E  ";
s += std::to_string((int)totalEnemies);
s += "  +  ";
s += std::to_string((int)totalBots);
s += "  B";
draw->AddRectFilled(ImVec2(glWidth / 2 - 80, 50), ImVec2(glWidth / 2 + 80, 90), IM_COL32(0, 0, 0, 155), 0.0f);
draw->AddRect(ImVec2(glWidth / 2 - 80, 50), ImVec2(glWidth / 2 + 80, 90), IM_COL32(255, 255, 255, 255), 3.0f);
draw->AddText(nullptr, ((float)density / 16.5f), ImVec2(glWidth / 2 - 58, 55), IM_COL32(255, 255, 255, 255), s.c_str());
}

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g_LocalController = localController;
g_LocalPlayer = localPlayer;
std::string s = "Players " + std::to_string((int)totalEnemies) + " : Bots " + std::to_string((int)totalBots);
ImVec2 vStart = {glWidth / 2 - 100, 70};
ImVec2 vEnd = {glWidth / 2 + 100, 100};
ImVec2 rectCenter = ImVec2((vStart.x + vEnd.x) / 2.0f, (vStart.y + vEnd.y) / 2.0f);
ImVec2 textSize = ImGui::CalcTextSize2(s.c_str(), 0, ((float)density / 16.5f));
ImVec2 textPos = ImVec2(rectCenter.x - textSize.x / 2.0f, rectCenter.y - textSize.y / 2.0f);
draw->AddRectFilled(vStart, vEnd, IM_COL32(0, 0, 0, 255), 15.0f);
draw->AddRect(vStart, vEnd, IM_COL32(0, 0, 0, 255), 15.0f, 0, 2.5f);
draw->AddText(nullptr, ((float)density / 16.5f), textPos, IM_COL32(255, 255, 255, 255), s.c_str());

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ᯓ𝐌𝐓𝐑 𝐂𝐇𝐄𝐀𝐓𝐒 🛡️ - ⋆┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ 🎁 Esp IMG 🖼 Picture  : Click Here 🎮 bits : 32BIT ⚡️Nᴏ Lᴀɢ ~ Nᴏ Cʀᴀsʜ 🕐 Version : 3.7 --------------------------------------- 🔐 Password - @NAROUTO_SRC --------------------------------------- 📝 Credit :  @i11_77⚙️ ⚠️ Join  :  ☄️ ---------------------------------------

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⋆┄┄─┄─┄─┄┄─┄─┄┄─┄┄⋆ 🎁 Esp IMG 🖼 Picture  : up 🎮 bits : 32BIT ⚡️Nᴏ Lᴀɢ ~ Nᴏ Cʀᴀsʜ 🕐 Version : 3.7 --------------------------------------- 🔐 Password - @NAROUTO_SRC ---------------------------------------

☑️Total Src 140$ ☑️Special imgui canvas 🎁 SRC Based İmGui 🖼 Picture  : up ⚙️All Errors Fixed 📌 bits : Arm32-v7a 📂Nᴏ Lᴀɢ ~ Nᴏ Cʀᴀsʜ 😼Version : 3.8.0 🔰Added AntiBan 119,13TL ♻️EGL Status: Eski Old ------------------------------------ 🔐 Password - YOOK ------------------------------------

Wait I will send it
Wait I will send it

سورس أوتو تفعيلات تلقائي
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ايموجي
.ۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـ
تم تحديث من 𝑎‌‍𝑚‌‍𝑒𝑒𝑟 من 3︎.3︎الى 3︎.8.1︎︎❤️
ۦـۦـۦـۦـۦـۦۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـ
باس :: @LPD_o
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محلول كل باندات عاوزله حمايه وبس ولعب اساسي
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شكل فوق او هنا
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ميزات :: كشف بس😂
ۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـۦـ 3𝑀𝐾 𝐵𝑂𝑌𝐾𝐴

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+1

🎯 [ NEW BGMI 3.8 UI | IMGUI BASE | 32-Bit Support ] 📱 AIDE Supported | Smooth Performance | Pro UI Build 🔐 Password: (@babatilluop) ——————————————— 🛡️ FEATURES: ✨ IMGUI Based Premium 🎯 Aimbot (Hard Lock) 🎯 X-Hit Enabled 📱 iPad View Activated 🎮 Less Recoil – Ultra Control 🚀 No Lag / No Crash – Stability Boosted ——————————————— 📌 Compatibility: ✅ BGMI 3.6 / 3.8 (32-Bit) ✅ Works on Non-Root & AIDE ✅ Crash Fixed | Tested on Multiple Devices ——————————————— 💬 CREDITS: 💎 [#babatilluop] 📥 Download Now 🔐 Password: @babatilluop ——————————————— 🔥 Drop feedback & support in the comments! 📢 Follow for more clean UI & safe mods!

Ui   - upar baa 👉 BGMI INDIA ~ Bit > 64 ~ Version > 3.8 ~ Type > Imgui ~ No Lag / No Crash ~ WallHack Pass - @Lezend_Cheats