Anarchy Market Place
Welcome to Anarchy’s Sales Channel You can Buy and Sell your Account Buy your Cheap Codm Points Unlink your CODM accounts Buy affordable gadgets And we offer 💯 return policy (terms and conditions apply) Message @AnarchyCodm for all transactions
Show more📈 Analytical overview of Telegram channel Anarchy Market Place
Channel Anarchy Market Place (@anarchysales) in the English language segment is an active participant. Currently, the community unites 10 097 subscribers, ranking 8 881 in the Games category and 3 514 in the USA region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 097 subscribers.
According to the latest data from 27 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -481 over the last 30 days and by -7 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.11%. Within the first 24 hours after publication, content typically collects 0.60% reactions from the total number of subscribers.
- Post reach: On average, each post receives 213 views. Within the first day, a publication typically gains 61 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as leggy, leggie, acti, 40k, 62k.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Welcome to Anarchy’s Sales Channel
You can Buy and Sell your Account
Buy your Cheap Codm Points
Unlink your CODM accounts
Buy affordable gadgets
And we offer 💯 return policy (terms and conditions apply)
Message @AnarchyCodm for all transactions”
Thanks to the high frequency of updates (latest data received on 28 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
