Mr.Legenda098
⚡️ Розыгрыши СКИНОВ RUST 🗞️ Чилл Легендыча ‼️Только ТРИ человека вам могут написать от нашего имени, все остальное СКАМ‼️внимательно проверяйте юз нейм 👇 👇 Автор: @mr_legenda098 Сотрудничество: @HikitaRUSOfficial Сотрудничество: @Quzzww
Show more📈 Analytical overview of Telegram channel Mr.Legenda098
Channel Mr.Legenda098 (@lega098) in the Russian language segment is an active participant. Currently, the community unites 14 709 subscribers, ranking 6 176 in the Games category and 44 209 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 14 709 subscribers.
According to the latest data from 16 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -867 over the last 30 days and by -21 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 15.33%. Within the first 24 hours after publication, content typically collects 7.92% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 257 views. Within the first day, a publication typically gains 1 166 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 138.
- Thematic interests: Content is focused on key topics such as mr.legenda, дискорд, eu.rustreborn.gg:28017, бедварс, warhammer.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“⚡️ Розыгрыши СКИНОВ RUST
🗞️ Чилл Легендыча
‼️Только ТРИ человека вам могут написать от нашего имени, все остальное СКАМ‼️внимательно проверяйте юз нейм
👇 👇
Автор: @mr_legenda098
Сотрудничество: @HikitaRUSOfficial
Сотрудничество: @Quzzww”
Thanks to the high frequency of updates (latest data received on 17 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
