Виртуальные номера || virt number
реклама: @praysvirtnomerax отзывы: @otzivitgm владелец: @Virtnombernik никого не призываю к покупке,ответственность за аккаунт после покупки не несу,за действия покупателя тоже #виртномера #виртуальныеномера #вирт_номера
Show more📈 Analytical overview of Telegram channel Виртуальные номера || virt number
Channel Виртуальные номера || virt number (@virtnomerax) in the Russian language segment is an active participant. Currently, the community unites 46 732 subscribers, ranking 1 763 in the Games category and 13 343 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 46 732 subscribers.
According to the latest data from 06 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 702 over the last 30 days and by -7 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 23.09%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 10 790 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 53.
- Thematic interests: Content is focused on key topics such as физ, выдам, индонезия, upgrade, грн(физ.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“реклама: @praysvirtnomerax
отзывы: @otzivitgm
владелец: @Virtnombernik
никого не призываю к покупке,ответственность за аккаунт после покупки не несу,за действия покупателя тоже
#виртномера #виртуальныеномера
#вирт_номера”
Thanks to the high frequency of updates (latest data received on 07 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
