Uni Jump Updates
Play&Earn game in Telegram focused on community and fun π¦ Let's create a new paradigm in GameFI! Play: @unijump_bot Chat: https://t.me/+ODLWaBK4SiQ5OTA6 Need help? π @unijump_support Partnerships (BD): @Possible9765
Show moreπ Analytical overview of Telegram channel Uni Jump Updates
Channel Uni Jump Updates (@unijump) in the English language segment is an active participant. Currently, the community unites 147 841 subscribers, ranking 422 in the Games category and 385 in the International region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 147 841 subscribers.
According to the latest data from 15 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -3 262 over the last 30 days and by -84 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 4.28%. Within the first 24 hours after publication, content typically collects 1.12% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 335 views. Within the first day, a publication typically gains 1 650 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 81.
- Thematic interests: Content is focused on key topics such as monster, farming, jumper, hunt, rocket.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βPlay&Earn game in Telegram focused on community and fun π¦
Let's create a new paradigm in GameFI!
Play: @unijump_bot
Chat: https://t.me/+ODLWaBK4SiQ5OTA6
Need help? π @unijump_support
Partnerships (BD): @Possible9765β
Thanks to the high frequency of updates (latest data received on 16 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
