Art of THEGAME WORLD
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Iām Rodney, a 2D digital painter. you might have seen my work in your Xbox! Prints and more: https://pillar.io/thegameworld
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VisionQuest
Not quite as good as WandaVision, but as a more grounded show, it mostly accomplished what it set out to do, and that is tieing up some loose ends!
Seeing all the AI and robots from the MCU portrayed as humans was fun, and Paul Bettany and James Spader had awesome chemistry that really carried the show.
There were a few head scratching moments that felt like they were rewriting or retconning parts of MCU canon. They could've handled those better, but overall, they didn't bother me too much.
I also don't think the mystery man's surprise reveal was particularly well delivered.
Still, an enjoyable show overall and I'm genuinely curious to see what happens to these characters in Doomsday!
+2
Here's my playback stats from 25 years of Xbox! š®
I started my journey on the mysterious black box back in 2007, but sadly, I lost my original profile along with all my Gamerscore by 2009. So I had to start from scratch and do my best to recover what I'd lost!
If that hadn't happened, I might have hit 1 million Gamerscore by now! š
The username THEGAME WORLD, which you see pretty much everywhere comes from my Xbox Gamertag, which I created 19 years ago!
Anyway, it's been a fun ride! š»
Watched the new Resident Evil movie.
There were some cool moments in the first half, with fun callbacks to the games and some genuinely disturbing visuals that I think worked really well and could've been explored further.
Unfortunately, the second half kind of falls apart. I liked the idea behind the ending, but I think it could've been executed much better.
Overall meh, it was okay nothing special.
As long as you don't expect too much, you can still have some fun watching it!
Fighting art block and sketching random stuff.
Watching the new season of Dexter.
Grinding for the Fortnite Pirate Shop token... still no luck š„²
And finally, playing Death Stranding!
Repost from Art of THEGAME WORLD
+4
Iāve been painting Gears of War inspired art since 2010.
Now that the forbidden door is open and Gears has landed on PlayStation,
I thought itās the perfect time to gather them all in one place!
The cool part? You can actually see how my art evolved over the years š
How many of these have you seen before?! š
And if youāre seeing them for the first time, welcome hope you enjoy the journey!
https://www.instagram.com/p/DN2J9umWGou/?igsh=OGt0bzQxNHFvZDd5
I've been busy working on a huge commission piece for quite some time now, and it's finally finished!
Sadly, I won't be able to share the full piece, but here's a little peek! š
Meanwhile, I'm still working on my personal projects, and hopefully I'll have more to share with you soon.
Stay tuned!š
Sepand meets the White Div š
Painted this for The 49th International Illustration Contest.
Like and repost to support my entry! š
https://www.instagram.com/rodney_amirebrahimi/p/DfBq60VjOqd/
Onimusha Way of the Sword Finished!
The game has its flaws, but what makes it enjoyable from start to finish is the swordplay.
It takes mechanics from hack and slash, brawler, and Soulslike games, masterfully blends them together, and adds its own unique flair.
Visually, it might not be the most impressive game out there, but its art direction and beautiful combat animations make it stand out.
While I expected a bit more from the story, but the characters carry it through to the end.
My biggest issue is the repetitive side activities and missions, which force you to revisit the same locations over and over again. This really hurts the overall experience.
Still, this is a great new beginning and a solid foundation for the series.
I've been a fan of Onimusha for years and have been begging Capcom to bring it back. I just hope we don't have to wait this long for another one!
#shortreview #videogame
+8
A few of my screenshots from Onimusha Way of the Sword.
#screenshot #videogame
