DEVILAJIT SHOP ™
💁 Owner ➤ @DevilAjitReseller 🔝 ━━━━━━━━━━━━━━━━━━━━━━━ 👋Hello Friends 🎖Here You Can Buy / Sell Accounts✅ 🤞One Of The Most Trusted Channel On Telegram✅ ━━━━━━━━━━━━━━━━━━━━━━━ 🏘Channel ➤ @DevilAjitMods 👉 PROOF ➤ @DEVILAJITxPROOF ⚡
Show more📈 Analytical overview of Telegram channel DEVILAJIT SHOP ™
Channel DEVILAJIT SHOP ™ (@devilajitshop) in the English language segment is an active participant. Currently, the community unites 11 211 subscribers, ranking 8 198 in the Games category and 37 996 in the India region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 211 subscribers.
According to the latest data from 23 May, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -103 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as trail, aimbot, bullet, isliye, viedo.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“💁 Owner ➤ @DevilAjitReseller 🔝
━━━━━━━━━━━━━━━━━━━━━━━
👋Hello Friends
🎖Here You Can Buy / Sell Accounts✅
🤞One Of The Most Trusted Channel On Telegram✅
━━━━━━━━━━━━━━━━━━━━━━━
🏘Channel ➤ @DevilAjitMods
👉 PROOF ➤ @DEVILAJITxPROOF ⚡”
Thanks to the high frequency of updates (latest data received on 24 May, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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