Gomble Games
GOMBLE's official announcement channel Backed by YZi Labs & Powered by GOMBLE Builders Web3 arm of South Korea's leading game studio with 100M+ users. Backed by YZ Labs & Powered by Gomble Builders $GM is LIVE. https://linktr.ee/gomble
Show moreπ Analytical overview of Telegram channel Gomble Games
Channel Gomble Games (@officialgomble) in the English language segment is an active participant. Currently, the community unites 171 171 subscribers, ranking 392 in the Games category and 266 in the Malaysia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 171 171 subscribers.
According to the latest data from 07 December, 2025, the channel demonstrates stable activity. Although there has been a change in the number of participants by -4 112 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as squad, launchpool, spacekid, wing, tile.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βGOMBLE's official announcement channel
Backed by YZi Labs & Powered by GOMBLE Builders
Web3 arm of South Korea's leading game studio with 100M+ users.
Backed by YZ Labs & Powered by Gomble Builders
$GM is LIVE.
https://linktr.ee/gombleβ
Thanks to the high frequency of updates (latest data received on 08 December, 2025), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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| Date | Subscriber Growth | Mentions | Channels | |
| 06 December | 0 | |||
| 05 December | 0 | |||
| 04 December | 0 | |||
| 03 December | 0 | |||
| 02 December | 0 | |||
| 01 December | 0 |
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