Money Mining | Community | RU
RU Chat: https://t.me/+PtTZ6ptTuLQxOTA6 EN Community: @MoneyMiningPlayGame X: https://x.com/MoneyMiningPlay Partner: @my_money_mining Game: https://t.me/Money_Mining_Bot Docs: @MoneyMiningRoadmap Support: @money_mining_support, @Moneyminingsupport
Show more📈 Analytical overview of Telegram channel Money Mining | Community | RU
Channel Money Mining | Community | RU (@moneyminingplay) in the Russian language segment is an active participant. Currently, the community unites 14 703 subscribers, ranking 6 146 in the Games category and 45 021 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 14 703 subscribers.
According to the latest data from 09 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -75 over the last 30 days and by -11 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 17.58%. Within the first 24 hours after publication, content typically collects 7.79% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 586 views. Within the first day, a publication typically gains 1 146 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 171.
- Thematic interests: Content is focused on key topics such as ммт, аукцион, вагонетка, mining, сммт.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“RU Chat: https://t.me/+PtTZ6ptTuLQxOTA6
EN Community: @MoneyMiningPlayGame
X: https://x.com/MoneyMiningPlay
Partner: @my_money_mining
Game: https://t.me/Money_Mining_Bot
Docs: @MoneyMiningRoadmap
Support: @money_mining_support, @Moneyminingsupport”
Thanks to the high frequency of updates (latest data received on 10 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
