LUXEPLAY STORE
SSM CA0410934-K wa.me/601115805960 RullGanas Owner wa.me/6285850864336 Vanz Admin wa.me/6287816300536 Aldi Admin Wa.me/6285700012121 Coin Luxeplay Note : TIADA NOMBOR LAIN SELAIN 4 NOMBOR DIATAS GROUP JB https://chat.whatsapp.com/InmGZsY
Show moreπ Analytical overview of Telegram channel LUXEPLAY STORE
Channel LUXEPLAY STORE (@luxeplaystore) in the English language segment is an active participant. Currently, the community unites 11 943 subscribers, ranking 7 431 in the Games category and 3 060 in the Malaysia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 11 943 subscribers.
According to the latest data from 03 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 214 over the last 30 days and by 16 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 11.52%. Within the first 24 hours after publication, content typically collects 6.61% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 375 views. Within the first day, a publication typically gains 789 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 2.
- Thematic interests: Content is focused on key topics such as acc, wa.me/6285850864336, ibra, pele, bale.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βSSM CA0410934-K
wa.me/601115805960 RullGanas Owner
wa.me/6285850864336 Vanz Admin
wa.me/6287816300536 Aldi Admin
Wa.me/6285700012121 Coin Luxeplay
Note : TIADA NOMBOR LAIN SELAIN 4 NOMBOR DIATAS
GROUP JB
https://chat.whatsapp.com/InmGZsYβ
Thanks to the high frequency of updates (latest data received on 04 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
