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Ultima Chain: Ultima Bulls

Ultima Chain: Ultima Bulls

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ULTIMA Bulls takes tap-2-earn gaming to the next level—every tap earns UBT tokens! Rank up, activate upgrades, and boost your rewards in this dynamic Telegram game. 🚀https://t.me/UltimaBulls_com_bot

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📈 Analytical overview of Telegram channel Ultima Chain: Ultima Bulls

Channel Ultima Chain: Ultima Bulls (@battle_games_com) in the English language segment is an active participant. Currently, the community unites 2 983 510 subscribers, ranking 10 in the Games category and 38 in the International region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 2 983 510 subscribers.

According to the latest data from 24 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -170 554 over the last 30 days and by -7 100 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 1.70%. Within the first 24 hours after publication, content typically collects 0.40% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 50 879 views. Within the first day, a publication typically gains 11 938 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 673.
  • Thematic interests: Content is focused on key topics such as bull, ultima, upgrade, ubt, victory.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
ULTIMA Bulls takes tap-2-earn gaming to the next level—every tap earns UBT tokens! Rank up, activate upgrades, and boost your rewards in this dynamic Telegram game. 🚀https://t.me/UltimaBulls_com_bot

Thanks to the high frequency of updates (latest data received on 25 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

2 983 510
Subscribers
-7 10024 hours
-41 6997 days
-170 55430 days
Attracting Subscribers
No data
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