Marvel Rivals | Новости
🕷 СМИ о Marvel Rivals ⚡️Поиска тиммейтов https://t.me/marvelrivals_team 📩Предложить новость @marvelrivals_bot 🤡 Рофлы, мемы и другое @marvelrivals_rofls ⚡️ Чат для общения https://t.me/marvelrivals_chat 💭 По вопросам: @stenet_sup
Show more📈 Analytical overview of Telegram channel Marvel Rivals | Новости
Channel Marvel Rivals | Новости (@marvelrivals) in the Russian language segment is an active participant. Currently, the community unites 27 377 subscribers, ranking 3 250 in the Games category and 23 524 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 27 377 subscribers.
According to the latest data from 12 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 374 over the last 30 days and by 2 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 38.75%. Within the first 24 hours after publication, content typically collects 29.79% reactions from the total number of subscribers.
- Post reach: On average, each post receives 10 606 views. Within the first day, a publication typically gains 8 154 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 163.
- Thematic interests: Content is focused on key topics such as rofls, дискорд, пати, паук, псайлок.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🕷 СМИ о Marvel Rivals
⚡️Поиска тиммейтов https://t.me/marvelrivals_team
📩Предложить новость @marvelrivals_bot
🤡 Рофлы, мемы и другое @marvelrivals_rofls
⚡️ Чат для общения https://t.me/marvelrivals_chat
💭 По вопросам: @stenet_sup”
Thanks to the high frequency of updates (latest data received on 13 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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