𝐄𝐦𝐩𝐢𝐫𝐞 𝐛𝐢𝐫𝐳𝐡𝐚 • 𝐍𝐅𝐓
🪪| Кто выкладывает посты? – https://t.me/Grandiose69/127110 Мы не несём ответственности за содержание объявлений наших пользователей. Для безопасной сделки рекомендуем обращаться к гарантам нашего канала/чата. С заботой о вас, команда @bbancar.
Show more📈 Analytical overview of Telegram channel 𝐄𝐦𝐩𝐢𝐫𝐞 𝐛𝐢𝐫𝐳𝐡𝐚 • 𝐍𝐅𝐓
Channel 𝐄𝐦𝐩𝐢𝐫𝐞 𝐛𝐢𝐫𝐳𝐡𝐚 • 𝐍𝐅𝐓 (@grandiose69) in the Russian language segment is an active participant. Currently, the community unites 10 420 subscribers, ranking 8 491 in the Games category and 61 167 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 420 subscribers.
According to the latest data from 08 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -425 over the last 30 days and by -23 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0.44%. Within the first 24 hours after publication, content typically collects 0.39% reactions from the total number of subscribers.
- Post reach: On average, each post receives 46 views. Within the first day, a publication typically gains 41 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as прайс, гарант, закреп, нфт, юзы.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🪪| Кто выкладывает посты? – https://t.me/Grandiose69/127110
Мы не несём ответственности за содержание объявлений наших пользователей. Для безопасной сделки рекомендуем обращаться к гарантам нашего канала/чата. С заботой о вас, команда @bbancar.”
Thanks to the high frequency of updates (latest data received on 09 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
