3 689
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3 689
Repost from Fast Loader - PRO
🎮 Fast Loader Pro — New Update
Whats New :
- Auto Protection Added
- Minor Bugs Fixed
Everyone, please update to the latest APK.
Keep enjoying, and thank you for your patience.
Code -
FASTLOADERPROxSAFE (Touch to copy)
Thanks for trusting Fast Loader, enjoy smoother and safer gameplay!!
For Feedback, Resellership & Buying Keys!
Contact us : @FastLoaderDM 💎3 689
If anyone has good experience in Lua file injection, please contact me. I've built a complete tool, but I'm facing one problem: a crash in the lobby interface. Therefore, I need someone to help me complete the project.
communication :@Sanji1_Owner
3 689
Check One - By - One Offset Which is better working use that Only 🎉
Credit - @
Team_Jokar3 689
PATCH_LIB("libanogs.so","0x1CA18C", "00 00 80 D2 C0 03 5F D6"); // FLAG + AVOID REPORT
PATCH_LIB("libanogs.so","0x1C79D4","00 00 80 D2 C0 03 5F D6"); // CLIENT SIDE FLAG FIX
PATCH_LIB("libanogs.so","0x1ECD44","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x1ECD88","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x14BC48","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x4C7FE4","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x26E80C","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x260B14","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x2940D0","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x232C7C","C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x4690CC","C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x4B0F5C","C0 03 5F D6"); // FLAG DELAY
FLAG DELAY 100% WORKING ♥️3 689
PATCH_LIB("libTBlueData.so", "0x67880", "C0 03 5F D6"); // Reporter thread block -> ALL REPORT BANS FIXED (violation/flag/termination via TDM server)
PATCH_LIB("libTBlueData.so", "0x67ED0", "C0 03 5F D6"); // Report dispatch block -> ONLINE & OFFLINE REPORT BANS FIXED (backup)
// Bonus (safe agr chahiye toh):
PATCH_LIB("libTBlueData.so", "0x51110", "C0 03 5F D6"); // TDM Init block -> SERVER SIDE DATA COLLECTION BAND (low crash risk)
PATCH_LIB("libTBlueData.so", "0xED108", "C0 03 5F D6"); // Child kill block -> CRASHES/FREEZE/RANDOM BANS FIXED (no crash risk)
KUCH TO HOTA HA MAJE KARO3 689
Farlight 84 internal + external sdk dump with offset
#Credit na dalne walo ki maki chut
3 689
/*
* BGMI 4.4 x64 Auto Offset Update for Lua
* Credits: @knoxy_dev
*/
struct LuaSignature {
const char* pattern;
const char* name;
uintptr_t offset;
};
LuaSignature LuaL_LoadBufferX = {
"? ? ? A9 FD 03 00 91 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? 90 ? ? ? 91",
"LuaL_LoadBufferX",
0xAF02AF8
};
LuaSignature Lua_PCall = {
"? ? ? A9 FD 03 00 91 ? ? ? F9 ? ? ? B9 ? ? ? B9 ? ? ? B9 ? ? ? F9 ? ? ? F9 ? ? ? B9 1F 00 1F 6B",
"Lua_PCall",
0xAEDF2E8
};
LuaSignature Lua_GetRef = {
"? ? ? ? ? ? ? 91 ? ? ? B9 ? ? ? B9 3F 01 08 6B ? ? ? 54 ? ? ? ? ? ? ? 91 ? ? ? F9 ? ? ? B9 3F 01 00 F1 ? ? ? 51 08 01 9F 9A 08 01 09 AA 49 01 00 0A ? ? ? B8 ? ? ? 31 ? ? ? 54 ? ? ? F0 ? ? ? F9 ? ? ? 52",
"Lua_GetRef",
0xBBDC420
};
LuaSignature Lua_ToString = {
"? ? ? A9 FD 03 00 91 ? ? ? F9 ? ? ? B9 ? ? ? F9 ? ? ? F9 ? ? ? B9 ? ? ? 97 ? ? ? F9 ? ? ? F9 ? ? ? B9 ? ? ? 12",
"Lua_ToString",
0xAEDD708
};3 689
constexpr uintptr_t GameFacade = 0xB4C41A0;
constexpr uintptr_t GameFacade_P2 = 0xB8;
constexpr uintptr_t BaseGame_Match = 0x90;
constexpr uintptr_t BaseGame_Timer = 0x20;
constexpr uintptr_t Match_PlayerDict = 0x0;
constexpr uintptr_t Match_LocalPlayer = 0x0;
constexpr uintptr_t Dict_Entries = 0x18;
constexpr uintptr_t Dict_Count = 0x20;
constexpr uintptr_t Dict_ArrayHeader = 0x20;
constexpr uintptr_t Dict_EntryStride = 0x18;
constexpr uintptr_t Dict_EntryValue = 0x10;
constexpr uintptr_t Player_Rotation = 0x0;
constexpr uintptr_t Player_HeadTF = 0x0;
constexpr uintptr_t Player_FootTF = 0x0;
constexpr uintptr_t Player_Camera = 0x0;
constexpr uintptr_t Player_IsFiring = 0x0;
constexpr uintptr_t Player_HP = 0x70;
constexpr uintptr_t Player_IsDead = 0x0;
constexpr uintptr_t Player_Avatar = 0x0;
constexpr uintptr_t Player_HedColider = 0x0;
constexpr uintptr_t Player_ColWrite = 0x0;
constexpr uintptr_t Player_DeathInfo = 0x2290;
constexpr uintptr_t Player_IsBot = 0x440;
constexpr uintptr_t Player_Name = 0x438;
constexpr uintptr_t Avatar_Uma = 0x0;
constexpr uintptr_t Uma_Visible = 0x101;
constexpr uintptr_t Uma_Data = 0x28;
constexpr uintptr_t UmaData_Skip = 0x81;
constexpr uintptr_t Camera_Follow = 0x0;
constexpr uintptr_t Camera_IntPtr = 0x10;
constexpr uintptr_t Camera_Matrix = 0x100;
constexpr uintptr_t HP_List = 0x10;
constexpr uintptr_t HP_Entry = 0x20;
constexpr uintptr_t HP_Value = 0x18;
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