N1KL0S💧
✅мой UC бот: @niklosUC_bot 1-1, реклама,сотрудничество✅ Писать: @mngNIKLOS 🔥Мой переходник с моими всеми проектами - @niklospubgm Мой YouTube (стримы с вебкой) - https://youtube.com/@n1klos?si=842tfp224CNRMNof За рекламу в данном ТГК НЕ РУЧАЮСЬ ‼️
Show more📈 Analytical overview of Telegram channel N1KL0S💧
Channel N1KL0S💧 (@niklospubg) in the Russian language segment is an active participant. Currently, the community unites 24 192 subscribers, ranking 3 711 in the Games category and 26 955 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 24 192 subscribers.
According to the latest data from 05 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 528 over the last 30 days and by -37 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 11.34%. Within the first 24 hours after publication, content typically collects 17.91% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 744 views. Within the first day, a publication typically gains 4 332 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 20.
- Thematic interests: Content is focused on key topics such as бэмс, n1kl0s, слот, denzy, тдм.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“✅мой UC бот: @niklosUC_bot
1-1, реклама,сотрудничество✅
Писать: @mngNIKLOS
🔥Мой переходник с моими всеми проектами - @niklospubgm
Мой YouTube (стримы с вебкой) - https://youtube.com/@n1klos?si=842tfp224CNRMNof
За рекламу в данном ТГК НЕ РУЧАЮСЬ...”
Thanks to the high frequency of updates (latest data received on 06 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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