Убежище Фатуи | Genshin impact🎭
Канал предвестников Фатуи! По рекламе: @yummytim Админ: @mercl_saidxd Чат: @fatui_chat Правила: https://telegra.ph/Pravila-chata-03-05-56 Буст канала - https://t.me/boost?c=2196502420 Купить рекламу: https://telega.in/c/+ZMUcBXDmACk3ZjIy
Show more📈 Analytical overview of Telegram channel Убежище Фатуи | Genshin impact🎭
Channel Убежище Фатуи | Genshin impact🎭 (@genshin_fatui) in the Russian language segment is an active participant. Currently, the community unites 43 443 subscribers, ranking 1 873 in the Games category and 14 616 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 43 443 subscribers.
According to the latest data from 03 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 9 759 over the last 30 days and by 71 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 15.51%. Within the first 24 hours after publication, content typically collects 14.66% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 741 views. Within the first day, a publication typically gains 6 368 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 216.
- Thematic interests: Content is focused on key topics such as убежище, kupikod, утечка, варка, скин.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Канал предвестников Фатуи!
По рекламе: @yummytim
Админ: @mercl_saidxd
Чат: @fatui_chat
Правила: https://telegra.ph/Pravila-chata-03-05-56
Буст канала - https://t.me/boost?c=2196502420
Купить рекламу: https://telega.in/c/+ZMUcBXDmACk3ZjIy”
Thanks to the high frequency of updates (latest data received on 04 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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