Aria Announcement
Bot: https://t.me/PlayAriaBot Aria Chat- https://t.me/ariagame X - https://x.com/PlayAriaGame Bug Report - https://forms.gle/AcT5KpdTw8UrjKib9 Scalable RPG governed by $ARIA. Our mini-games, Compass, Totebot, and IO, are coming soon to Telegram!
Show more📈 Analytical overview of Telegram channel Aria Announcement
Channel Aria Announcement in the English language segment is an active participant. Currently, the community unites 47 549 subscribers, ranking 1 719 in the Games category and 643 in the International region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 47 549 subscribers.
According to the latest data from 26 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -2 235 over the last 30 days and by -54 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.71%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as aria, compass, totebot, launchbot, adventurer.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Bot: https://t.me/PlayAriaBot
Aria Chat- https://t.me/ariagame
X - https://x.com/PlayAriaGame
Bug Report - https://forms.gle/AcT5KpdTw8UrjKib9
Scalable RPG governed by $ARIA. Our mini-games, Compass, Totebot, and IO, are coming soon to Telegram!”
Thanks to the high frequency of updates (latest data received on 27 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
