JackToken Announcements
Gaming Utility Token Backed by FortuneJack Mine $JACK: @jacktokencombot Join Chat: @jacktokenchat X (Twitter): x.com/jacktokencom Discord: discord.gg/jacktokencom www.jacktoken.com For support & collab requests reach @JackTokenSupport
Show moreπ Analytical overview of Telegram channel JackToken Announcements
Channel JackToken Announcements (@jacktokencom) in the English language segment is an active participant. Currently, the community unites 550 281 subscribers, ranking 88 in the Games category and 249 in the International region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 550 281 subscribers.
According to the latest data from 11 April, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 0 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as chest, countdown, epic, lobby, timer.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βGaming Utility Token Backed by FortuneJack
Mine $JACK: @jacktokencombot
Join Chat: @jacktokenchat
X (Twitter): x.com/jacktokencom
Discord: discord.gg/jacktokencom
www.jacktoken.com
For support & collab requests reach @JackTokenSupportβ
Thanks to the high frequency of updates (latest data received on 12 April, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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