DRFT Party Announcement
Merge cars, get NFTs and compete with other racers. Don’t forget to drift! Join our chat: @DRFTParty_Community X/Twitter: https://x.com/Drft_Party Game: @drft_party_bot @drft_sports_bot PvP: @drft_pvp_bot Partnership: @drft_partnership
Show more📈 Analytical overview of Telegram channel DRFT Party Announcement
Channel DRFT Party Announcement (@drft_party) in the English language segment is an active participant. Currently, the community unites 166 186 subscribers, ranking 366 in the Games category and 376 in the International region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 166 186 subscribers.
According to the latest data from 26 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -6 214 over the last 30 days and by -314 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as drft, vroom, pvp, врум, гонщики.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Merge cars, get NFTs and compete with other racers. Don’t forget to drift!
Join our chat: @DRFTParty_Community
X/Twitter: https://x.com/Drft_Party
Game: @drft_party_bot
@drft_sports_bot
PvP: @drft_pvp_bot
Partnership: @drft_partnership”
Thanks to the high frequency of updates (latest data received on 27 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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