en
Feedback
Dark Modder CL<~

Dark Modder CL<~

Open in Telegram

🚩 Channel was restricted by Telegram

Show more
No data
Subscribers
-1324 hours
-57 days
+8630 days
Posts Archive
if (Config.Magic) {     // Get the local player's view matrix     FMatrix ViewMatrix = localPlayer->GetViewMatrix();     // Calculate the scale factor from the view matrix     FVector Scale = ViewMatrix.GetScaleVector();     // Apply the desired scale modifications     Scale.X *= 120.0f;     Scale.Y *= 140.0f;     Scale.Z *= 190.0f;     // Create a new scale matrix     FMatrix NewScaleMatrix = FMatrix(         FVector(Scale.X, 0, 0),         FVector(0, Scale.Y, 0),         FVector(0, 0, Scale.Z),         FVector(0, 0, 0)     );     // Multiply the view matrix by the new scale matrix     FMatrix ModifiedViewMatrix = ViewMatrix * NewScaleMatrix;     // Set the modified view matrix for the local player     localPlayer->SetViewMatrix(ModifiedViewMatrix); }
GLOBAL 64 BIT VIEW MATRIX BASED MAGIC BULLET ✅

void *MagicBulletOP(void *) {
    std::srand(std::time(0)); // Seed for random number generation
    
    while (true) {
        if (!g_LocalController) {
            std::this_thread::sleep_for(std::chrono::milliseconds(50 + std::rand() % 100)); // Random delay
            continue;
        }

        auto globalObjects = UObject::GetGlobalObjects();

        for (int idx = 0; idx < globalObjects.Num(); idx++) {
            auto currentObject = globalObjects.GetByIndex(idx);
            if (!currentObject || isObjectInvalid(currentObject) || !currentObject->IsA(UBodySetup::StaticClass())) {
                continue;
            }

            if (!MagicBullet) {
                continue;
            }

            auto bodySetupObj = reinterpret_cast<UBodySetup *>(currentObject);
            if (!bodySetupObj) {
                continue;
            }

            FKAggregateGeom *geomPtr = reinterpret_cast<FKAggregateGeom *>(uintptr_t(bodySetupObj) + 0x1c);
            FKAggregateGeom aggregatedGeom = *geomPtr;
            auto &boxElements = aggregatedGeom.BoxElems;

            for (int elemIdx = 0; elemIdx < boxElements.Num(); elemIdx++) {
                auto &currentElem = boxElements[elemIdx];

                // Skip non-matching elements quickly
                if (currentElem.X != 23.0f || !(currentElem.Y == 10.0f && currentElem.Z == 16.0f)) {
                    continue;
                }

                // Modify dimensions conditionally
                currentElem.X = 100.0f;
                currentElem.Y = 120.0f;
                currentElem.Z = 170.0f;

                // Introduce slight randomness to the changes (optional)
                if (std::rand() % 3 == 0) {
                    currentElem.X += std::rand() % 5;
                    currentElem.Y += std::rand() % 5;
                    currentElem.Z += std::rand() % 5;
                }
            }
        }

        std::this_thread::sleep_for(std::chrono::milliseconds(10 + std::rand() % 20)); // Add minor delay
    }
}
New Magic Bullet Code For x32 Bit Channel

💥 AWESOME RootSrc💥     >  Support 3.6< 🔘 Aʀᴄʜɪᴛᴇᴄᴛᴜʀᴇ - 32-64BIT 🔘 UI Tʏᴘᴇ - Iᴍɢᴜɪ 🔘 Nᴏ ʟᴀɢ ~ Nᴏ ᴄʀᴀsʜ 🔘 Mᴇɴᴜ Cᴜsᴛᴏᴍ 🔘 Mᴏʀᴇ ᴍᴇᴍᴏʀʏ Fᴇᴀᴛᴜʀᴇs [🗝] Pᴀssᴡᴏʀᴅ: @AstroCheatss

Sharp shooter source
Sharp shooter source

Java and imgui Source By-@dachisir.zip56.10 MB

photo content

PATCH_LIB("libUE4.so", "0x1A49B5C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A4A478", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A4A554", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A4BB00", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A4BCE4", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A4CBD4", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A4CF90", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A4D704", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A4D7E8", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A4E99C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A4F9DC", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A504E8", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A5B64C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A5D774", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A5DE94", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A6649C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A6742C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A67DA4", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A6AAF0", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A6B200", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A6B3B0", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A75BEC", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A761DC", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A79CCC", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A79DF0", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A7A200", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A7A21C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A7AA84", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A7B8E8", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A7C6F4", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A7D2F0", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A7D304", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A7EAD4", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A7EB3C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A85DD8", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A86204", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A86820", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A879D8", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A907C8", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A962B4", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A9656C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A9680C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A97448", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A98A40", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A98BB4", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A98ECC", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A99634", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A9B310", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A9C0C0", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A9C190", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A9C684", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A9E040", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A9E0D4", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1A9F430", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AA7E60", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AADF14", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AAE298", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AAEC58", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AAEC88", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AAEF60", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AAFB6C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AB5A60", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AB61AC", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AB7BAC", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AB8584", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AB923C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AB9510", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AB9D84", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1ABA788", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1ABA838", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1ABB09C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1ABBB8C", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1ABC430", "00 20 70 47");
PATCH_LIB("libUE4.so", "0x1AC6F20", "00 20 70 47");
COPY PASTER ONLINE AAO 😂😂👍😂 32BIT USE UNdected use src only  UE4 😂👍👍👍 Fuck you sister ALL BAN FIXED KARO COPY PASTER ONLINE 😂😂😂 Cr @CAPTAIN_SRCVIP

Boktan Src CR @Naberkanka3

Coming son

jtm mod leak Pas 31robustyandancakti CR @Naberkanka3

Şu hintlileri vurunca mutlu oluyom aq

CR @Naberkanka3 Daha iyisi ile beklerim

Xelahot java imgui paid.zip108.15 MB

photo content

FREE BYPASS GL KR BGMİ 64 - 32

LYROS IMGUI SOURCE VIP 3.6 64x ~ Bit > 64 ~ Version > 3.6 ~ Type > Imgui ~ No Lag / No Crash ~ Smooth Ui / ESP ~ Aimbot / Count Button - Ui Click Pass - Join @LYROSLeaks [ CR - @LYROSLeaks ]

LYROS İmgui Source x64 ~ Bit > 64 ~ Version > 3.6 ~ Type > Imgui ~ No Lag / No Crash ~ Smooth Ui / ESP ~ Aimbot / Count Button - Ui Click Pass - Join @LYROSLeaks [ CR - @LYROSLeaks ]

Should Src Come 3.6
Should Src Come 3.6

Bullet Tracking1.zip143.77 MB