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#include <Windows.h> #include <d3d11.h> #include <imgui.h> #include <imgui_impl_dx11.h> //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO // Function prototypes typedef HRESULT(__stdcall* PresentT)(IDXGISwapChain*, UINT, UINT); PresentT oPresent = nullptr; //HOOK BYPASS BY DARK MODDER @OSAMU_KIRITO // Hook function HRESULT __stdcall hkPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags) { static bool init = false; if (!init) { // Initialize ImGui DXGI_SWAP_CHAIN_DESC desc; pSwapChain->GetDesc(&desc); ID3D11Device* device; ID3D11DeviceContext* context; pSwapChain->GetDevice(__uuidof(ID3D11Device), (void**)&device); device->GetImmediateContext(&context); ImGui::CreateContext(); ImGui_ImplDX11_Init(device, context); init = true; } //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO // Call original function return oPresent(pSwapChain, SyncInterval, Flags); } // Hook VTable void HookVTable() { // Get the game's swap chain (example for DirectX 11) IDXGISwapChain* pSwapChain = nullptr; ID3D11Device* pDevice = nullptr; D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_11_0; DXGI_SWAP_CHAIN_DESC swapChainDesc = {}; D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, &featureLevel, 1, D3D11_SDK_VERSION, &swapChainDesc, &pSwapChain, &pDevice, nullptr, nullptr); // Get the VTable void pVTable = *reinterpret_cast<void*>(pSwapChain); // Hook the Present function (index 8 in DX11) oPresent = (PresentT)pVTable[8]; pVTable[8] = &hkPresent; } //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO // Main function BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { if (ul_reason_for_call == DLL_PROCESS_ATTACH) { HookVTable(); } return TRUE; } //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITO //HOOKBYPASS BY DARK MODDER @OSAMU_KIRITOHOOK BYPASS FOR ANTI-BAN CREDIT :- Dark Modder Note* Don't remove the credit and share with credit if you are son of your father This is just an example I made for UE4 hook bypass (only for real developers) you can improve it further if you want 👍
Вот меню для слива,пароль 1111(сразу предупреждаю парни,код реально не из самый лучших,меню делалось полтора года назад, максимально простой код стайл для новичков, пользуйтесь, слили - https://t.me/uiengine (на 150 подписчиков солью меню по новее)❤️
#PC
