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一个源码分享频道 频道1 https://t.me/YinLonchat 频道2 https://t.me/luluyydschat 频道3 https://t.me/rurupubgm 互管关注一下
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Channel Posts
pcall(function()
local DL = require("client.logic.login.logic_imsdk_deeplink_login")
if DL then
-- Platform / Channel
local TP = BP_ENUM_PLAYFORM_TWITTER or 42
local TC = BP_ENUM_IMSDK_CHANNEL_TWITTER or 35
local FP = BP_ENUM_PLAYFORM_BGBG or 2
local FC = BP_ENUM_IMSDK_CHANNEL_FACEBOOK or 1
-- LoginViaSystemWebview
local OWL = DL.LoginViaSystemWebview
if OWL then
DL.LoginViaSystemWebview = function(Self, LoginType)
if LoginType == TP or LoginType == FP then
return false
end
return OWL(Self, LoginType)
end
end
-- BindViaSystemWebview
local OWB = DL.BindViaSystemWebview
if OWB then
DL.BindViaSystemWebview = function(Self, LoginType)
if LoginType == TC or LoginType == FC then
return false
end
return OWB(Self, LoginType)
end
end
end
local II = require("client.logic.login.logic_imsdk_interface")
if II then
local OL = II.Login
if OL then
II.Login = function(Self, LoginType, ExtraJson, SkipLocalCacheCheck)
local IH = import("IMSDKHelper")
if IH then
local IHI = IH.GetInstance()
if IHI then
local iLCI = IHI:ConvertTConndChannel2IMSDKChannel(LoginType)
--Twitter
if iLCI == BP_ENUM_IMSDK_CHANNEL_TWITTER or LoginType == (BP_ENUM_PLAYFORM_TWITTER or 42) then
IHI:SetMSDKConfig({IMSDK_TWITTER_LOGIN_USING_WEB = "false"}, false)
end
--FB
if iLCI == BP_ENUM_IMSDK_CHANNEL_FACEBOOK or LoginType == (BP_ENUM_PLAYFORM_BGBG or 2) then
IHI:SetMSDKConfig({IMSDK_FACEBOOK_LOGIN_USING_WEB = "false"}, false)
end
end
end
return OL(Self, LoginType, ExtraJson, SkipLocalCacheCheck)
end
end
end
--MSDK Config
local IH = import("IMSDKHelper")
if IH then
local Helper = IH.GetInstance()
if Helper then
local OriginalSetConfig = Helper.SetMSDKConfig
if OriginalSetConfig then
Helper.SetMSDKConfig = function(Self, Config, Save)
if Config then
if Config.IMSDK_TWITTER_LOGIN_USING_WEB then
Config.IMSDK_TWITTER_LOGIN_USING_WEB = "false"
end
if Config.IMSDK_FACEBOOK_LOGIN_USING_WEB then
Config.IMSDK_FACEBOOK_LOGIN_USING_WEB = "false"
end
end
return OriginalSetConfig(Self, Config, Save)
end
end
end
end
end)
By BangJO
| 2 | LocalPlayer = 0x1340f370
GUObjectArray = 0x13170b50
GNativeAndroidApp = 0x12e9fba8
GName = 0xa81a304
ActorsArray = 0xd68d824 | 223 |
| 3 | sticker.webp | 190 |
| 4 | function _G.Inventure_BangJO(Backpack)
if not Backpack or not slua.isValid(Backpack) then
return
end
if not Backpack.ItemListNet or not Backpack.ItemListNet.IncArray then
return
end
local BagArray = Backpack.ItemListNet.IncArray
local ItemCount = BagArray:Num()
if ItemCount <= 0 or ItemCount > 500 then
return
end
local bNeedRefreshBag = false
local EBattleItemAdditionalDataType = import("EBattleItemAdditionalDataType")
local EDataType_WeaponAvatar = EBattleItemAdditionalDataType and EBattleItemAdditionalDataType.WeaponAvatar or 7
for j = 0, ItemCount - 1 do
local Item = BagArray:Get(j)
if Item and Item.Unit and Item.Unit.DefineID then
local CurrentID = Item.Unit.DefineID.TypeSpecificID
local NewSkinID = 0
if getCachedWeaponSkin then
NewSkinID = tonumber(getCachedWeaponSkin(CurrentID)) or 0
end
if NewSkinID > 0 then
local AdditionalData = Item.Unit.AdditionalData
if AdditionalData then
local bFoundAvatar = false
local dataCount = AdditionalData:Num()
for k = 0, dataCount - 1 do
local Data = AdditionalData:Get(k)
if Data and Data.EDataType == EDataType_WeaponAvatar then
if Data.IntData ~= NewSkinID then
Data.IntData = NewSkinID
AdditionalData:Set(k, Data)
bNeedRefreshBag = true
end
bFoundAvatar = true
break
end
end
if not bFoundAvatar and dataCount > 0 then
local TD = AdditionalData:Get(0)
if TD then
TD.EDataType = EDataType_WeaponAvatar
TD.IntData = NewSkinID
TD.StringData = ""
AdditionalData:Add(TD)
bNeedRefreshBag = true
end
elseif not bFoundAvatar then
local NewData = {
EDataType = EDataType_WeaponAvatar,
IntData = NewSkinID,
StringData = ""
}
AdditionalData:Add(NewData)
bNeedRefreshBag = true
end
end
BagArray:Set(j, Item)
end
end
end
if bNeedRefreshBag then
if type(Backpack.OnRep_ItemListNet) == "function" then
Backpack:OnRep_ItemListNet()
elseif type(Backpack.OnRep_ItemListNet) == "userdata" then
Backpack.OnRep_ItemListNet()
end
log("[SkinSystem] Inventory Weapons Modded Successfully!")
end
end
function _G.InventureInit()
local PlayerController = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
if not PlayerController or not slua.isValid(PlayerController) then
return
end
local BC = PlayerController.GetBackpackComponent and PlayerController:GetBackpackComponent() or PlayerController.GetBackPackComponent and PlayerController:GetBackPackComponent()
if BC and slua.isValid(BC) then
_G.Inventure_BangJO(BC)
end
end
enjoy for dev lua nob😂😂 | 291 |
| 5 | Update New SDK v4.5.0 64bit
Full Dump SDK in Lobby!
Support GL/KR/VN/TW/BGMI
By BangJO | 308 |
| 6 | #define GNativeApp_Offset 0xec732c0 | 295 |
| 7 | #define GNativeAndroidApp_Offset 0xec732e8 | 292 |
| 8 | Script ended:
#define Gname Java 0xec73720
#GWorld Offsets: 0xf1fe880
#define VMatrix_Offsets 0xf1d5f70
#define Vworld_Offsets 0xef33f80
#define GNames_Offset 0x8939470
#define GEngine_Offset 0xf1d5f70 //UEngine
#define GEngine_Offset 0xf1d5f30 //UEngine
#define GUObject_Offset 0xef3b3f0
#define GetActorArrary_Offset 0xa6ca440
#define ProcessEvent_Offset 0x8bac0a8 //Child
#define ProcessEvent_Offset 0xa211d60 //Main
#define KillMessage_Offset 0x5e7f87c
#define ps_Global_TargetFunc 0x6e45c70
#define Gworld_Offset 0xf1fe880
#define Termination_Offsets 0x5f25500
#define Mundo_CrashFix Orginal 0x57f3a0
#define BULLET SHELL SOCK _Offset 0x97D7CA7F
#define Actors_Offset 0xa0
SDK dumper by @ByZions
Exit. | 290 |
| 9 | PUBGMOBILE_Global_4.5.0_uawebsite_livik01_MadTamizha.apk | 208 |
| 10 | No text... | 213 |
| 11 | Autoloader.zip | 214 |
| 12 | No text... | 230 |
| 13 | If(Global) {
//change these offsets for next update
#define FNamePool_Offset 0x1d0f4800
#define GUObjectArray_Offset 0x1d11b668
#define GEngine_Offset 0x1d40dff0
#define ProcessEvent_idx 69
}
Else (Garena){
#define FNamePool_Offset 0x1CF7A440
#define GUObjectArray_Offset 0x1cfa12a8
#define GEngine_Offset 0x1D293C40
#define ProcessEvent_idx 69
}
Else (CN){
#define FNamePool_Offset 0x1CDCB8C0
#define GUObjectArrayPtr_Offset 0x1cdf2728
#define GEngine_Offset 0x1D0E50B0
#define GNativeAndroidApp_Offset 0x1c3f82c0
}
XelahotOfficial By @ByDwoz
Version garane version 1.203.37114.5401 | 266 |
| 14 | BETA V4.5.4
x32:
http://k.gjacky.com/1375135419/49/apkupdate/4.5.4.21250/1375135419_49_4.5.4.21250_20260702181411_491417999_apkupdate.apk
x64:
http://k.gjacky.com/1375135419/230/apkupdate/4.5.4.21255/1375135419_230_4.5.4.21255_20260702180410_796955727_apkupdate.apk | 242 |
| 15 | BGMI 4.4 MY PVT JAVA BASE LOADER SRC
BLACK BOX HCORE
NO NEED KEY 🔑 ✅
UPDATE SOCK 64
ESP AIMBOT BT ALL WORK KING
UI VIDEO | 232 |
| 16 | JAVAPLUS.zip | 235 |
| 17 | No text... | 236 |
| 18 | Pass:- 009307 | 174 |
| 19 | No text... | 191 |
| 20 | android_imgui_surface_mod_menu_template-master.zip | 267 |
