PlayDeck RU
ΠΡΠΈΠ²Π΅Ρ, ΡΡΠΎ ΠΊΠ°Π½Π°Π» PlayDeck. ΠΡ ΠΏΠΎΠΌΠΎΠ³Π°Π΅ΠΌ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡ ΠΊΠ»Π°ΡΡΠ½ΡΠ΅ ΠΈΠ³ΡΡ ΠΈ ΠΈΠ³ΡΠ°ΡΡ ΠΏΡΡΠΌΠΎ Π² Telegram. ΠΠ°Ρ ΠΊΠ°ΡΠ°Π»ΠΎΠ³ ΠΈΠ³Ρ: @playdeckbot Π’Π΅Ρ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ°: @playdecksupport ΠΠΏΡΠ±Π»ΠΈΠΊΠΎΠ²Π°ΡΡ ΡΠ²ΠΎΡ ΠΈΠ³ΡΡ: @PlayDeckInfoBot
Show moreπ Analytical overview of Telegram channel PlayDeck RU
Channel PlayDeck RU (@playdeckcommunity) in the Russian language segment is an active participant. Currently, the community unites 47 968 subscribers, ranking 1 684 in the Games category and 13 074 in the Russia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 47 968 subscribers.
According to the latest data from 13 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 274 over the last 30 days and by -27 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as snowbucks, stepmania, ΠΉΠ΅ΡΠΈ, Π»ΠΎΠ²ΡΡΠΊΠ°, ΠΏΠ»ΠΈΡΠΊΠ°.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βΠΡΠΈΠ²Π΅Ρ, ΡΡΠΎ ΠΊΠ°Π½Π°Π» PlayDeck. ΠΡ ΠΏΠΎΠΌΠΎΠ³Π°Π΅ΠΌ Π½Π°Ρ
ΠΎΠ΄ΠΈΡΡ ΠΊΠ»Π°ΡΡΠ½ΡΠ΅ ΠΈΠ³ΡΡ ΠΈ ΠΈΠ³ΡΠ°ΡΡ ΠΏΡΡΠΌΠΎ Π² Telegram.
ΠΠ°Ρ ΠΊΠ°ΡΠ°Π»ΠΎΠ³ ΠΈΠ³Ρ: @playdeckbot
Π’Π΅Ρ
ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ°: @playdecksupport
ΠΠΏΡΠ±Π»ΠΈΠΊΠΎΠ²Π°ΡΡ ΡΠ²ΠΎΡ ΠΈΠ³ΡΡ: @PlayDeckInfoBotβ
Thanks to the high frequency of updates (latest data received on 14 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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