⏤͟͞Aantik Mods
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🏆 MKL-999 V13
👆👆👆👆👆👆👆👆👆👆👆
👤𝐔𝐬𝐞𝐫𝐧𝐚𝐦𝐞 :
↳ V13
🔐𝐏𝐚𝐬𝐬𝐰𝐨𝐫𝐝 :
↳ V13
✅ 𝙁𝙀𝘼𝙏𝙐𝙍𝙀𝙎 :-
★ HEADSHOT + LOCATION
★ DOOR MAGIC BULLET
★ ONLY HEADSHOT
Use this FF 💯
Free fire Max
⚠️ SHIZUKU 𝙎𝙀𝙏𝙐𝙋 :-
https://youtu.be/wXPCYi4qzRU?si=K1aJ6Gvmvgz1lUvY
⚠️ HOW TO USE PANEL :-
https://t.me/PAWAN_0_0_2A/344
SHIZUKU apk
SETUP VIDEO 👉https://t.me/PAWAN_0_0_2A/344
https://t.me/PAWAN_0_0_2A/30
Feedback dena - @Pk_0_0_2a
Kuch problem - @Pk_0_0_2a
♥️ আসসালামু আলাইকুম অল আপনাদের জন্য নিয়ে আসলাম ইমু অটো ইনভাইট ওনার এডমিন মিউট অ্যান্ড মিউট তো সবাই আমাদের গ্রুপে ৫০ টা করে মেম্বার এড করে নিয়ে যাবেন
আর বেশি বেশি করে লাভ রিয়েকশন দিবেন না হলে ডিলিট করে দিব ♥️♥️♥️👈
Repost from Gamer Black 🖤🖤
14 Feb 2019 🖤🥺 ओम शांति 🙏🙇
मैं पुलवामा में शहीद हुए वीर नायकों को श्रद्धांजलि अर्पित करता हूं। हमारे राष्ट्र के लिए उनकी सेवा और बलिदान को हमेशा याद रखा जाएगा।
भिगोकर खून में वर्दी कहानी दे गये अपनी,
मोहब्बत मुल्क की सच्ची निशानी दे गये अपनी,
मनाते रह गये वैलेंटाइन डे यहाँ हम तुम,
वहां कश्मीर में सैनिक जवानी दे गये अपनी
#PULWAMA ATTACK #14FEB2019
# WALLHACK V2 NO NEED BYPASS
Scan Bytes: "7B EE 8F FA 32 EE E8 8A F0 EE CF 8A F4 EE 10 FA F1 EE B4 00 00 CA 04 8A DD ED 05 BA 69 EE 0D FA 9D ED 04 DA 68 EE A8 CA 66 EE 8F EA 65 EE A1 FA 6A EE AB BA 7C EE 8C CA 69 EE AD DA 7E EE AF BA 7B EE AC CA 7D EE AB BA 73 EE EC CA F0 EE"
Replaced Bytes: "7B EE 8F FA 32 EE E8 8A F0 EE CF 8A F4 EE 10 FA F1 EE B4 00 00 CA 04 8A DD ED 05 BA 69 EE 0D FA 9D 6D 04 DA 68 EE A8 CA 66 EE 8F EA 65 EE A1 FA 6A EE AB BA 7C EE 8C CA 69 EE AD DA 7E EE AF BA 7B EE AC CA 7D EE AB BA 73 EE EC CA F0 EE"
Credit
Repost from apkinsight
I am going to start a course Mod Menu Making Start Fast Video 16 Feb 2025
C++ / c sharp / Java
Which I will divide into four parts
fast part => How to Use Hex Patching
Second part => How to Make Hook
Third part => Esp Or Aimbot Any value Canvas Displaying Like Your Player Current HP Show in Display Like battery 🔋 % type or etc
4th part => Internal or External
Repost from apkinsight
CANDY CRUSH SAGA
Offset By - Assembler @aantik_mods
-- All Lavel Unlock Symbol
CGameLogic::IsLevelSuccess(void)
-- > function ORIG
CGameLogic::IsLevelSuccess(void)
{
R0 = CGameLogic::LevelRequirementsFulfilled(void);
R1 = R0;
R0 = 0;
if (r1 != 1) return R0;
if (r1 == 0)
{
R0 == 1;
}
}
--> Mod Function
CGameLogic::IsLevelSuccess(void)
{
return !CGameLogic::LevelRequirementsFulfilled(void);
}
-- Tick Hack
The real meat:
CGameLogic::TickBoard
This is probably the most central function to the operation of the entire game.
Through an analysis of the TickBoard function, I found that the TickSugarCrush method
is called when the original function is called with (r0 + 0xc == 0xc). r0 in this case
is "CTimer const&" according to the debug symbols, so I'll investigate where this address
plus 0xC is set.
In Tick, *(r10 + 0xC) == 0xF, they continue. Maybe "r10 + 0xC" is important.
r10 comes from r0 which is also passed as CTimer in the debug symbols. We have
to go deeper!
Tick is called by
-- > Update Method Pass This Update In this TickBoard 👽
CGameLogic::Update
PUSH {R4-R7,LR}
ADD R7, SP, #0xC
STR.W R8, [SP,#0xC+var_10]!
SUB SP, SP, #8
MOV R4, R0
It clearly goes on to check for jelly in each location on the board by calling
CBoard::GetGridItem.
Anyways, I just want to do like I did before. I'm going to set r0 to 1 and return immediately after the sub instruction (remember this is the stack pointer).
01 20 02 B0 F0 BD
Woah. Now it crashes. I think I'll set r0 to 1 before it exits because I'm messing up the stack here.
So at the end of the function, 0846 represents
mov r0,r1
I'll just make that 01 20 because that's movs r0,#1
that works...!!
Happy Modding 🤞
