TonGame Channel
TONGAME is a gamefi development platform based on the TON chain. We will persist in launching additional products, enabling players to benefit from increased airdrops and tokens generated by significant wealth effects. 🔊 Chat Group: t.me/TonGame_farm
Show more📈 Analytical overview of Telegram channel TonGame Channel
Channel TonGame Channel (@tongame_app) in the English language segment is an active participant. Currently, the community unites 30 709 subscribers, ranking 2 856 in the Games category and 1 241 in the International region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 30 709 subscribers.
According to the latest data from 20 May, 2025, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 270 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 6.54%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as tonfarm, tgdoge, tongame, crop, wealth.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“TONGAME is a gamefi development platform based on the TON chain. We will persist in launching additional products, enabling players to benefit from increased airdrops and tokens generated by significant wealth effects.
🔊 Chat Group: t.me/TonGame_f...”
Thanks to the high frequency of updates (latest data received on 18 March, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
