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void DrawBoldText(UCanvas* Canvas, FString Text, FVector2D Pos, FLinearColor Color, FLinearColor OutlineColor, bool isCenter = false){
FVector2D Offset = FVector2D(1.f, 1.f); // You can adjust the values to make it thicker or thinner
DrawOutlinedText(Canvas, Text, Pos + Offset, OutlineColor, OutlineColor, isCenter);
DrawOutlinedText(Canvas, Text, Pos - Offset, OutlineColor, OutlineColor, isCenter);
DrawOutlinedText(Canvas, Text, Pos, Color, OutlineColor, isCenter);
}
You can use this to make canvas or HUD text bold without needing any other font.
Shared By @OneDayBeast
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