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1 062
if (Cheat::Memory::Run){
Cheat::localPlayer->SpeedScale = 99999.0f; // Fast Run By @OneDayBeast
}
Fast Run / Crouch / prone Code Supports Both 64/32
Shared By @OneDayBeast
Join For More @BeastModzOfficial1 062
Bullet Track + Magic Bullet + Aimbot Reselling Panel Offer 💲
💵1.5k - 3k Balance (6k+ Profit)
💵3k - 5k Balance (10k+ Profit)
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💵5k - 10k Balance (20k+ Profit)
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Unlimited Balance Panel Month :- 12k 💲
Unlimited Balance Panel Session :- 16k 💲
Admin Panel 25k (Creat Unlimited Referals)
For More Information @OneDayBeast✅
For more feedbacks @Beastxfeedbacks
1 062
Bgmi 3.5.0 v1.4 Update ✅
👑Features->
✅Player ESP (Auto)
✅World ESP (Auto)
✅Aimbot (200 Meter)
✅Magic Bullet (400 Meter)
✅Two Colour Big Xhit (Simple ver)
✅BulletTrack (120 Meter)
✅Big Rainbow Xhit (For Bt)
✅No Ban No Crash
⭐️ Hot Features ⭐️
👁 3 Servers In One Mod
Yes = Bullet Track
No = Magic Bullet
Cancel = Brutal Aimbot
💸Price List💸
[ Click Here ]
✅ Get Your Advantage Now
👑 Buy keys : @OneDayBeast ✅
1 062
👁 Both Servers Are Safe ✅
💸official Price💸
1 Day - 100 Rs ✅
Week - 500 Rs✅
Month - 1200 Rs✅
Dm To Buy @BeastWasOp✅
🖱Reselling/Rebranding Also Available
If you want to see the feedback join - @BeastxFeedbacks ✔️
1 062
Bgmi 3.5.0 v1.4 Update ✅
👑Features->
✅Player ESP (Auto)
✅World ESP (Auto)
✅Aimbot (200 Meter)
✅Magic Bullet (400 Meter)
✅Two Colour Big Xhit (Simple ver)
✅BulletTrack (120 Meter)
✅Big Rainbow Xhit (For Bt)
✅No Ban No Crash
⭐️ Hot Features ⭐️
👁 3 Servers In One Mod
Yes = Bullet Track
No = Magic Bullet
Cancel = Brutal Aimbot
💸Price List💸
[ Click Here ]
✅ Get Your Advantage Now
👑 Buy keys : @OneDayBeast ✅
1 062
+4
⚡️⚡️ ⚡️⚡️⚡️ ⚡️⚡️⚡️⚡️ ✅
Tier : Crown 😀
👑 Price : 200 /- Fix ✅
Dm To Buy : @xx_RyZeN_xx ✅
♾ Escrow Accepted ✅
1 062
CurrentWeaponReplicated->ShootMode = EShootWeaponShootMode::SWST_TraceTarget;This code will help you fix fake damage. Actually this is 'ShootMod 2' which has been converted into SDK. It will fix fake damage in your BT code within range of 120-150 meters. • Paste it below CurrentWeaponReplaced Shared By @OneDayBeast Join For More @BeastModzOfficial Share With Credit 😁
1 062
void (*orig_ShootBulletInner)(USTEShootWeaponProjectComponent* thiz, FVector StartLoc, FRotator StartRot, int ShootID);
void hk_ShootBulletInner(USTEShootWeaponProjectComponent* thiz, FVector StartLoc, FRotator StartRot, int ShootID) {
if (Cheat::BulletTrack::Enable) {
auto Target = GetTargetForBulletTrack();
if (Target) { // Shared By @OneDayBeast
FVector targetAimPos = Target->GetBonePos("Head",{});
targetAimPos.Z -= 13.0f;
UShootWeaponEntity *ShootWeaponEntityComponent = thiz->ShootWeaponEntityComponent;
if (ShootWeaponEntityComponent) {
auto RootComp = Target->RootComponent;
if (RootComp) {
FVector Velocity = RootComp->ComponentVelocity;
float dist = Cheat::localPlayer->GetDistanceTo(Target) / 100.0f;
auto timeToTravel = dist / ShootWeaponEntityComponent->BulletFireSpeed;
targetAimPos += Velocity* timeToTravel;
}
auto targetRot = VectorToRotator(StartLoc - targetAimPos);
StartRot = targetRot;
}
}
}
return orig_ShootBulletInner(thiz, StartLoc, StartRot, ShootID);
}
^ Taeget
Rotation
FRotator VectorToRotator(FVector rotation) { // Shared By @OneDayBeast
float hyp = sqrt(rotation.X * rotation.X + rotation.Y * rotation.Y);
FRotator newViewAngle = {0};
newViewAngle.Pitch = -atan(rotation.Z / hyp) * (180.f / (float) 3.14159265358979323846);
newViewAngle.Yaw = atan(rotation.Y / rotation.X) * (180.f / (float) 3.14159265358979323846);
newViewAngle.Roll = (float) 0.f;
if (rotation.X >= 0.f)
newViewAngle.Yaw += 180.0f;
return newViewAngle;
}
Bt Code
if (Cheat::BulletTrack::Enable) { // Shared By @OneDayBeast
if (auto WeaponManagerComponent = Cheat::localPlayer->WeaponManagerComponent){
if (auto CurrentWeaponReplicated = static_cast<ASTExtraShootWeapon *>(WeaponManagerComponent->CurrentWeaponReplicated)) {
auto WeaponSlot = CurrentWeaponReplicated->GetWeaponSlot();
if (WeaponSlot == ESurviveWeaponPropSlot::SWPS_MainShootWeapon1 ||
WeaponSlot == ESurviveWeaponPropSlot::SWPS_MainShootWeapon2 ||
WeaponSlot == ESurviveWeaponPropSlot::SWPS_SubShootWeapon) {
if (auto ShootWeaponComponent = CurrentWeaponReplicated->ShootWeaponComponent) {
static bool IsHooked = false;
if (IsHooked == false && ShootWeaponComponent != nullptr) {
uintptr_t ShotBulletInnerAddr = *(uintptr_t *)(*(uintptr_t *)((uintptr_t)ShootWeaponComponent) + 0x548);
DobbyHook((void *)ShotBulletInnerAddr, (void *)hk_ShootBulletInner, (void **)&orig_ShootBulletInner);
IsHooked = true;
}
}
}
}
}
}
Updated ShootBulletInner Smart Bt Code
Updated / Shared By @OneDayBeast
Cheats Related Stuffs - @BeastModzOfficial
Share With Credit Else Your Mother/Sister... 😂1 062
Right now don't DM me I have been offline for the past 5-6 days and less active due to health issues and being busy with personal matters... I can't help anyone at the moment And stop messaging me or anyone else about Undetected src nothing works on 64bit anymore as all undetected methods have been patched. So don't waste your time and money... as for the update it might be available by tomorrow. Regards - @OneDayBeast
1 062
if (Cheat::Extra::Skins) {
uintptr_t AvatarComp = 0;
if (AvatarComp = *(uintptr_t *)((uintptr_t)Cheat::localPlayer + 0x2b58)) {
uintptr_t FNetAvatarSyncData = *(uintptr_t *)((uintptr_t)AvatarComp + 0x388);
if (FNetAvatarSyncData != 0) {
int& BagId = *(int *)(FNetAvatarSyncData + 0x118); // Bag
int& OutfitId = *(int *)(FNetAvatarSyncData + 0x70); // Xsuit
if (OutfitId != 0) {
if (BagId != 0) {
if (Cheat::Extra::Skins) {
if (OutfitId == 403003 || OutfitId == 1400129) {
OutfitId = 1406469; // xsuit
BagId = 1501003174;
}
}
}
}
}
}
}
Bgmi 64 Bit Auto Skins Code Xsuit + Bag (Ranked Crash Fixed)
Shared By - @OneDayBeast
Join For More @BeastModzOfficial
Share With Credit Else tumhari Maa/Bahen Randi 😂1 062
Mine new username @OneDayBeast
Old Username is Secured By Someone else So Don't Deal With Anyone 😉
