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PATCH_LIB("libhdmpve.so","0xCD8AC","00 00 80 D2 C0 03 5F D6");//@CHEAT_BYPASS PATCH_LIB("libhdmpve.so","0x11505C","00 00 80 D2 C0 03 5F D6");//ReportHandler PATCH_LIB("libhdmpve.so","0x16F184","00 00 80 D2 C0 03 5F D6");//time keeping PATCH_LIB("libhdmpve.so","0x1829D0","00 00 80 D2 C0 03 5F D6");//Cloud PATCH_LIB("libhdmpve.so","0x1DFE14","00 00 80 D2 C0 03 5F D6");//Finish🌝VIP BYPASS 🌝BGMI ONLY 64bit
++BIG RESPECT SENIOR
if (RadarCheto) {
bool out = false;
static struct Vector3 Pos;
static struct Vector3 Size;
static ImVec2 radarPosition(Pos.X, Pos.Y);
Pos.X = glWidth / 4.490;
Pos.Y = glHeight / 150;
Size.X = 150;
Size.Y = 150;
float RadarCenterX = Pos.X + (Size.X / 2);
float RadarCenterY = Pos.Y + (Size.Y / 2);
ImColor LineColor = ImColor(255, 255, 255, 255);
ImColor PointColor = ImColor(255, 0, 0, 255);
float TransparentBoxSize = 100.0f;
ImColor BackgroundColor = ImColor(0, 0, 0, 75);
ImColor TransparentBoxColor = BackgroundColor;
draw->AddRectFilled(ImVec2(Pos.X - (TransparentBoxSize - Size.X) / 2, Pos.Y - (TransparentBoxSize - Size.Y) / 2), ImVec2(Pos.X + Size.X + (TransparentBoxSize - Size.X) / 2, Pos.Y + Size.Y + (TransparentBoxSize - Size.Y) / 2), TransparentBoxColor, 0.0f, 0);
draw->AddLine(ImVec2(Pos.X, Pos.Y), ImVec2(Pos.X + Size.X, Pos.Y), LineColor, 1.0f);
draw->AddLine(ImVec2(Pos.X, Pos.Y + Size.Y), ImVec2(Pos.X + Size.X, Pos.Y + Size.Y), LineColor, 1.0f);
draw->AddLine(ImVec2(Pos.X, Pos.Y), ImVec2(Pos.X, Pos.Y + Size.Y), LineColor, 1.0f);
draw->AddLine(ImVec2(Pos.X + Size.X, Pos.Y), ImVec2(Pos.X + Size.X, Pos.Y + Size.Y), LineColor, 1.0f);
draw->AddLine(ImVec2(RadarCenterX, Pos.Y), ImVec2(RadarCenterX, Pos.Y + Size.Y), LineColor, 1.0f);
draw->AddLine(ImVec2(Pos.X, RadarCenterY), ImVec2(Pos.X + Size.X, RadarCenterY), LineColor, 1.0f);
draw->AddCircleFilled(ImVec2(RadarCenterX, RadarCenterY), 3.0f, LineColor, 1000);
FVector MyPosition = Player->RootComponent->RelativeLocation;
FVector EnemyPosition = localPlayer->RootComponent->RelativeLocation;
FVector single = WorldToRadar(localController->PlayerCameraManager->CameraCache.POV.Rotation.Yaw, MyPosition, EnemyPosition, Pos.X, Pos.Y, Size, out);
if (Distance >= 0.0f && Distance < 500.0f) {
draw->AddCircleFilled(ImVec2(single.X, single.Y), 3, PlayerBoxClrCf);
}
}//end radar
By TURPO MOD
"TEAM NAR", "NAR ENGINE"PATCH_LIB("libanogs.so","0x166C24 ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0xE3C3C ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x243D50 ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x14CC9C ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0xE0F98 ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x166814 ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x243D50 ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x3FA950 ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x133014 ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x133014 ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x3FA950 ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x243D50 ","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x3E0240 ","00 00 80 D2 C0 03 5F D6");
ESP + AIMBOT SAFE ✅
64 BIT 3.2 BGMI GL KR VR ALL
Credit :- @smg_moder
