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💟 64 BIT GL & KR
💟 3.0 UPDATE
👍 WORK ALL MENU
👍 ADD HOOK IN SRC
👍 ALL MENU ADD
👍 ESP WORK
👍 AIM WORK
👍 SILENT AIM WORK
😝 PASSWORD - SRC
Join My All Channel
1. My Main Channel
( @Joinzeus)
2. My StepUp Channel
( @Zeusstepup)
3. Feedback Channel
( @Joinzeusfeedback)
4. Src Channel
( @Zeussrc )
#define COLOR_BLACK FLinearColor(0, 0, 0, 1.f)
#define COLOR_WHITE FLinearColor(1.f, 1.f, 1.f, 1.f)
#define COLOR_RED FLinearColor(1.f, 0, 0, 1.f)
#define COLOR_CAR FLinearColor(1.f, 0.5f, 1.f, 1.f)
#define COLOR_GREEN FLinearColor(0, 0.5f, 0, 1.f)
#define COLOR_ORANGE FLinearColor(1.f, 0.4f, 0, 1.f)
#define COLOR_YELLOW FLinearColor(1.f, 1.f, 0, 1.f)
#define COLOR_LIME FLinearColor(0, 1.f, 0, 1.f)
#define COLOR_BLUE FLinearColor(0, 0, 1.f, 1.f)
#define COLOR_THISTLE FLinearColor(1.0f, 0.74f, 0.84f, 1.0f)
#define COLOR_PINK FLinearColor(1.0f, 0.75f, 0.8f, 1.0f)
#define COLOR_YELOW FLinearColor(1.f, 1.f, 0, 1.f)
( HUD COLOUR )
UI - Herestd::string s;
s = "Player : ";
s += std::to_string(totalEnemies);
s += " ";
s += "Bot : ";
s += std::to_string(totalBots);
tslFont->LegacyFontSize = 16;
DrawOutlinedText(HUD, FString(s), {(float)ScreenWidth / 2, 120}, COLOR_WHITE, COLOR_BLACK, true);
tslFont->LegacyFontSize = TSL_FONT_DEFAULT_SIZE;
( Hud Count )
UI - Hereif (Config.PlayerESP.Health) {
float CurHP = std::max(0.f, std::min(Player->Health, Player->HealthMax));
float MaxHP = Player->HealthMax;
FLinearColor ColorHP = {std::min(((510.f * (MaxHP - CurHP)) / MaxHP) / 255.f, 1.f), std::min(((510.f * CurHP) / MaxHP) / 255.f, 1.f), 0.f, 0.5f};
if (CurHP == 0 && !Player->bDead) {
ColorHP = {1.f, 1.f, 0, 1.f};
CurHP = Player->NearDeathBreath;
USTCharacterNearDeathComp *NearDeatchComponent = Player->NearDeatchComponent;
if (NearDeatchComponent) {
MaxHP = NearDeatchComponent->BreathMax;
}
}
auto AboveHead = Player->GetHeadLocation(true);
AboveHead.Z += 60.f;
FVector2D AboveHeadSc;
if (gGameplayStatics->ProjectWorldToScreen(g_LocalController, AboveHead, false, &AboveHeadSc)) {
auto mWidthScale = std::min(0.0f * 100.0f, 0.0f);
auto mWidth = 60.0f - mWidthScale;
auto mHeight = mWidth * 0.200f;
AboveHeadSc.X -= (mWidth / 2);
AboveHeadSc.Y -= (mHeight * 0.5f);
if (Player->bEnsure) {
DrawFilledRectangle(HUD, {AboveHeadSc.X, AboveHeadSc.Y - 7}, (CurHP * mWidth / MaxHP), mHeight, COLOR_LIME);
} else {
DrawFilledRectangle(HUD, {AboveHeadSc.X, AboveHeadSc.Y - 7}, (CurHP * mWidth / MaxHP), mHeight, COLOR_RED);
}
DrawRectangle(HUD, {AboveHeadSc.X, AboveHeadSc.Y - 7}, mWidth, mHeight, 1.0f, {0, 0, 0, 1.f});
}
}
( Hud Health )Bypass Offset Pubgm
libanogs.so v3.2.0 x64bit
Fix Crash Lobby
0xDF2FC | 00 00 80 D2 C0 03 5F D6
Fix 10year Offline
0x1D08AC | 00 00 80 D2 C0 03 5F D6
Anti 1day Ban
0x1E90EC | 00 00 80 D2 C0 03 5F D6
For Block Ban Termanation
Use Offset libUE4.so 👍
By BangJO
X Button On Creating Guest Account !
3.2 32 BIT
PATCH_LIB("libUE4.so", "0x3F8D7C0", "00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so", "0x3F8B524", "00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so", "0x3F8B6BC", "00 00 A0 E3 1E FF 2F E1");