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💟 64 BIT GL & KR 💟 3.0 UPDATE 👍 WORK ALL MENU 👍 ADD HOOK IN SRC 👍 ALL MENU ADD 👍 ESP WORK 👍 AIM WORK 👍 SILENT AIM WORK 😝 PASSWORD - SRC Join My All Channel 1. My Main Channel ( @Joinzeus) 2. My StepUp Channel ( @Zeusstepup) 3. Feedback Channel ( @Joinzeusfeedback) 4. Src Channel ( @Zeussrc )

Witch One Is Good ?
Witch One Is Good ?

New Esp UI 🕊️
New Esp UI 🕊️

GKP SRC GL PC 2.8 PUBG 32BIT.zip32.23 MB

#define COLOR_BLACK FLinearColor(0, 0, 0, 1.f) #define COLOR_WHITE FLinearColor(1.f, 1.f, 1.f, 1.f) #define COLOR_RED FLinearColor(1.f, 0, 0, 1.f) #define COLOR_CAR FLinearColor(1.f, 0.5f, 1.f, 1.f) #define COLOR_GREEN FLinearColor(0, 0.5f, 0, 1.f) #define COLOR_ORANGE FLinearColor(1.f, 0.4f, 0, 1.f) #define COLOR_YELLOW FLinearColor(1.f, 1.f, 0, 1.f) #define COLOR_LIME FLinearColor(0, 1.f, 0, 1.f) #define COLOR_BLUE FLinearColor(0, 0, 1.f, 1.f) #define COLOR_THISTLE FLinearColor(1.0f, 0.74f, 0.84f, 1.0f) #define COLOR_PINK FLinearColor(1.0f, 0.75f, 0.8f, 1.0f) #define COLOR_YELOW FLinearColor(1.f, 1.f, 0, 1.f)
( HUD COLOUR ) UI - Here

std::string s; s = "Player : "; s += std::to_string(totalEnemies); s += " "; s += "Bot : "; s += std::to_string(totalBots); tslFont->LegacyFontSize = 16; DrawOutlinedText(HUD, FString(s), {(float)ScreenWidth / 2, 120}, COLOR_WHITE, COLOR_BLACK, true); tslFont->LegacyFontSize = TSL_FONT_DEFAULT_SIZE;
( Hud Count ) UI - Here

if (Config.PlayerESP.Health) { float CurHP = std::max(0.f, std::min(Player->Health, Player->HealthMax)); float MaxHP = Player->HealthMax; FLinearColor ColorHP = {std::min(((510.f * (MaxHP - CurHP)) / MaxHP) / 255.f, 1.f), std::min(((510.f * CurHP) / MaxHP) / 255.f, 1.f), 0.f, 0.5f}; if (CurHP == 0 && !Player->bDead) { ColorHP = {1.f, 1.f, 0, 1.f}; CurHP = Player->NearDeathBreath; USTCharacterNearDeathComp *NearDeatchComponent = Player->NearDeatchComponent; if (NearDeatchComponent) { MaxHP = NearDeatchComponent->BreathMax; } } auto AboveHead = Player->GetHeadLocation(true); AboveHead.Z += 60.f; FVector2D AboveHeadSc; if (gGameplayStatics->ProjectWorldToScreen(g_LocalController, AboveHead, false, &AboveHeadSc)) { auto mWidthScale = std::min(0.0f * 100.0f, 0.0f); auto mWidth = 60.0f - mWidthScale; auto mHeight = mWidth * 0.200f; AboveHeadSc.X -= (mWidth / 2); AboveHeadSc.Y -= (mHeight * 0.5f); if (Player->bEnsure) { DrawFilledRectangle(HUD, {AboveHeadSc.X, AboveHeadSc.Y - 7}, (CurHP * mWidth / MaxHP), mHeight, COLOR_LIME); } else { DrawFilledRectangle(HUD, {AboveHeadSc.X, AboveHeadSc.Y - 7}, (CurHP * mWidth / MaxHP), mHeight, COLOR_RED); } DrawRectangle(HUD, {AboveHeadSc.X, AboveHeadSc.Y - 7}, mWidth, mHeight, 1.0f, {0, 0, 0, 1.f}); } }
( Hud Health )

Bypass Offset Pubgm libanogs.so v3.2.0 x64bit Fix Crash Lobby 0xDF2FC | 00 00 80 D2 C0 03 5F D6 Fix 10year Offline 0x1D08AC | 00 00 80 D2 C0 03 5F D6 Anti 1day Ban 0x1E90EC  |  00 00 80 D2 C0 03 5F D6 For Block Ban Termanation Use Offset libUE4.so 👍
By BangJO

Update.zip82.12 MB

Update Done 🕊️
Update Done 🕊️

🗿 Give Reaction Wtf 😒

Skin Java.zip74.53 MB

Java.zip58.78 MB

Bruh - Athina - Java Need ? Src -
+4
Bruh - Athina - Java Need ? Src -

X Button On Creating Guest Account ! 3.2 32 BIT
PATCH_LIB("libUE4.so", "0x3F8D7C0", "00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so", "0x3F8B524", "00 00 A0 E3 1E FF 2F E1");
PATCH_LIB("libUE4.so", "0x3F8B6BC", "00 00 A0 E3 1E FF 2F E1");

Now Finished 🕊️ - You Can But This SRC - Ask Me - @Athina_Cheat_Bot
Now Finished 🕊️ - You Can But This SRC - Ask Me - @Athina_Cheat_Bot