StarMech Announcement🔺
Redefining ERC404 Gaming Experiences on Avalanche. A new level of Play, where Blockchain Gaming unfolds in a boundless era. 🎮 X: https://twitter.com/StarMech_io 🎮 Web: https://starmech.io/ 🎮 DC: https://discord.com/invite/HNtJPGKnzK
Show more📈 Analytical overview of Telegram channel StarMech Announcement🔺
Channel StarMech Announcement🔺 (@starmechchannel) in the English language segment is an active participant. Currently, the community unites 20 678 subscribers, ranking 4 419 in the Games category and 1 097 in the International region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 20 678 subscribers.
According to the latest data from 20 May, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -508 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as starmech, stavax, docs, avalanche, omnichain.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Redefining ERC404 Gaming Experiences on Avalanche. A new level of Play, where Blockchain Gaming unfolds in a boundless era.
🎮 X: https://twitter.com/StarMech_io
🎮 Web: https://starmech.io/
🎮 DC: https://discord.com/invite/HNtJPGKnzK”
Thanks to the high frequency of updates (latest data received on 22 May, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
