GRAM ZONE Community
GRAM.ZONE – Play. Win. Earn! Game: @Gram_zonebot Chat: @GramZoneFam Support: @ZoneGramHelp_bot NFT: getgems.io/zonegram
Show more📈 Analytical overview of Telegram channel GRAM ZONE Community
Channel GRAM ZONE Community (@gramzone) in the English language segment is an active participant. Currently, the community unites 38 613 subscribers, ranking 2 182 in the Games category and 16 492 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 38 613 subscribers.
According to the latest data from 06 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 456 over the last 30 days and by -37 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 14.90%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 5 758 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 95.
- Thematic interests: Content is focused on key topics such as gram, gram.zone, gram10, ~3,5, до2000.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“GRAM.ZONE – Play. Win. Earn!
Game: @Gram_zonebot
Chat: @GramZoneFam
Support: @ZoneGramHelp_bot
NFT: getgems.io/zonegram”
Thanks to the high frequency of updates (latest data received on 07 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
