[ENG] Visual novels for Android | VienDesu! Porting Team
Visual novels for English community. Visual novels, native ports/emulation software for android. RU channel: @visual_novels_for_android Contacts: @suggestions_vn_en_bot
Show more๐ Analytical overview of Telegram channel [ENG] Visual novels for Android | VienDesu! Porting Team
Channel [ENG] Visual novels for Android | VienDesu! Porting Team (@visual_novels_android_eng) in the English language segment is an active participant. Currently, the community unites 12 195 subscribers, ranking 3 105 in the Books category and 514 in the Japan region.
๐ Audience metrics and dynamics
Since its creation on ะฝะตะฒัะดะพะผะพ, the project has demonstrated rapid growth, gathering an audience of 12 195 subscribers.
According to the latest data from 30 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 932 over the last 30 days and by 19 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 58.55%. Within the first 24 hours after publication, content typically collects 12.04% reactions from the total number of subscribers.
- Post reach: On average, each post receives 7 135 views. Within the first day, a publication typically gains 1 467 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 81.
- Thematic interests: Content is focused on key topics such as plot, installation, horror, romance, drama.
๐ Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
โVisual novels for English community.
Visual novels, native ports/emulation software for android.
RU channel: @visual_novels_for_android
Contacts: @suggestions_vn_en_botโ
Thanks to the high frequency of updates (latest data received on 01 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Books category.
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