Supercell News
ΠΠ°Π½Π°Π» Ρ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΠΌΠΈ ΠΈ ΡΠ²Π΅ΠΆΠΈΠΌΠΈ Π½ΠΎΠ²ΠΎΡΡΡΠΌΠΈ ΠΈΠ³Ρ Supercell, ΡΠ»ΠΈΠ²Ρ ΡΠΊΡΠΊΠ»ΡΠ·ΠΈΠ²Π½ΡΡ ΠΏΠΈΠ½ΠΎΠ² ΠΈ Ρ Π°Π»ΡΠ²Ρ. Π‘ΡΡΠ»ΠΊΠ° Π΄Π»Ρ Π΄ΡΡΠ³Π° - https://t.me/+nEM5r8_ITwpkMGRi ΠΠΎ ΡΠ΅ΠΊΠ»Π°ΠΌΠ΅: @stepnricci
Show moreπ Analytical overview of Telegram channel Supercell News
Channel Supercell News in the Russian language segment is an active participant. Currently, the community unites 40 988 subscribers, ranking 2 104 in the Games category and 15 497 in the Russia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 40 988 subscribers.
According to the latest data from 01 March, 2025, the channel demonstrates stable activity. Although there has been a change in the number of participants by -4 530 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 8.47%. Within the first 24 hours after publication, content typically collects 5.71% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 470 views. Within the first day, a publication typically gains 2 341 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 47.
- Thematic interests: Content is focused on key topics such as ΡΠΊΠΈΠ½, brawl, Π»ΡΠΌΠΈ, Π³Π΅ΠΌ, ΡΠΊΠΈΠ½Ρ.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βΠΠ°Π½Π°Π» Ρ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΠΌΠΈ ΠΈ ΡΠ²Π΅ΠΆΠΈΠΌΠΈ Π½ΠΎΠ²ΠΎΡΡΡΠΌΠΈ ΠΈΠ³Ρ Supercell, ΡΠ»ΠΈΠ²Ρ ΡΠΊΡΠΊΠ»ΡΠ·ΠΈΠ²Π½ΡΡ
ΠΏΠΈΠ½ΠΎΠ² ΠΈ Ρ
Π°Π»ΡΠ²Ρ.
Π‘ΡΡΠ»ΠΊΠ° Π΄Π»Ρ Π΄ΡΡΠ³Π° - https://t.me/+nEM5r8_ITwpkMGRi
ΠΠΎ ΡΠ΅ΠΊΠ»Π°ΠΌΠ΅: @stepnricciβ
Thanks to the high frequency of updates (latest data received on 18 March, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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