Стражницы Лагерты | Гайды по Лагерте
Официальный ТГ-канал группы по гайдам Лагерты. Вк - https://vk.com/lagertaguides Все гайды ТУТ - https://t.me/+CBgfrDIvxdM0MjI6 Купить рекламу: https://telega.in/c/lagertaguides По всем вопросам - @LagertaGuards_bot
Show more📈 Analytical overview of Telegram channel Стражницы Лагерты | Гайды по Лагерте
Channel Стражницы Лагерты | Гайды по Лагерте (@lagertaguides) in the Russian language segment is an active participant. Currently, the community unites 13 802 subscribers, ranking 6 457 in the Games category and 46 900 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 802 subscribers.
According to the latest data from 29 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 37 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 14.79%. Within the first 24 hours after publication, content typically collects 10.59% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 034 views. Within the first day, a publication typically gains 1 456 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 52.
- Thematic interests: Content is focused on key topics such as faq_стражница, янош, ветка, сказание, спойлер.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный ТГ-канал группы по гайдам Лагерты.
Вк - https://vk.com/lagertaguides
Все гайды ТУТ - https://t.me/+CBgfrDIvxdM0MjI6
Купить рекламу: https://telega.in/c/lagertaguides
По всем вопросам - @LagertaGuards_bot”
Thanks to the high frequency of updates (latest data received on 30 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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