πππ ππππππ πππππ
Open in Telegram
Show more
2 076
Subscribers
-424 hours
-37 days
-3230 days
Posts Archive
Repost from π¨πππ¬ π π’ππ¦ π’
β Uday Free Mod 64 bit
β’ Esp + Aimbotβ
β’ Play Safe Always β
When You Go Offline
Log Out + Clear Cache
To Prevent Any Kind Of Id
After Every Game Restart β
KEY LAST 3 DAYSπ
DETECTION-YT<3DAYS>
USE AIMBOT SAFE β
π0β
CRASH ENJOY π
SENE FEEDBACKS: @LORDUDAYanogs + 555C8 hook
anogs + 569A0 hook
anogs + 5B334 hook
anogs + 8852C return 0
anogs + D1450 return 0
anogs + 221BF4 return 0
anogs + 12F5D4 hook
anogs + 176E50 hook
anogs + B32DE case 35 hook
anogs + BD57C case 16 hook
ue4 + 272B66C player security return 0
ue4 + 272B8A0 player security return 0
ue4 + 272BA8C player security return 0
ue4 + 272BD18 player security return 0
ue4 + 272BF50 player security return 0
ue4 + 272C150 player security return 0
ue4 + 272C248 player security return 0
ue4 + 272D92C player security return 0
ue4 + 272DCF0 player security return 0
ue4 + 272DF94 player security return 0
ue4 + 272E32C player security return 0
ue4 + 272F358 player security return 0
ue4 + 2730500 player security return 0
ue4 + 3BE35BC fix month return 0
ue4 + 3BA0C1C bypass hook
ue4 + 3A72E50 device not compatible hook
ue4 + 44CDFA0 battaries hook
Architecture : 32 bit Version : 3.5.0---------------------------------------- PUBG MOBILE GLOBAL π‘ Credit:- UDAYπ ------------------------------------------ π©No Lag π©No Crash ------------------------------------------ π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS
Architecture : 64 bit Version : 3.5.0---------------------------------------- GLOBAL UE4 Offsets: Library : libUE4.so
Offsets#define GNames_Offset 0x73c08c0 #define GEngine_Offset 0xd3e9a70 //ULocalPlayer #define GEngine_Offset 0xd40a618 //UEngine #define GUObject_Offset 0xd134840 #define GetActorArray_Offset 0x91f3bf0 #define Canvas_Map_Offset 0xcd6b640 #define ProcessEvent_Offset 0x7622bac //Child #define Process_Event_Offset 0x8d738fc //Main #define GNativeAndroidApp_Offset 0xcca6bb8 #define Actors_Offset 0xA0 π‘ Credit:- UDAYπ ------------------------------------------ π©No Lag π©No Crash ------------------------------------------ π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS
Architecture : 32 bit Version : 3.5.0---------------------------------------- GLOBAL UE4 Offsets: Library : libUE4.so
Offsets#define PostRender : 0x628F034 #GNames_Offset: 0x467d5e4 #GetActorArray_Offset: 0x6374378 #GUObject_Offset :0x9422cd8 #GNativeAndroidApp :0x925cdb4 #Process_Event_Offset :0x5eee52c #GEngine_Offset :0x90a8a6c #VWorld_Offset :0x96111c0 #Uengine :0x90a8a6c #Ulocalplayer :0x96162a0 #Gworld : 0x962e4e4 #Vmatrix :0x96162a0 #GnameM : 0x925d434 π‘ Credit:- UDAYπ ------------------------------------------ π©No Lag π©No Crash ------------------------------------------ π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS
Ipad view: 0x6081618 Ultra hdr: 0x2C9EFB4 120 FPS: 0x2C9F2B8 Smalcroshair: 0x30FA000Architecture: 32 BIT ------------------------------------------ π‘ Credit:- UDAYπ ------------------------------------------ π©No Lag π©No Crash ------------------------------------------ π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS
BYTE MagicBulletShell[60] = {
0xC7, 0x45, 0x78, 0x00, 0x00, 0x00, 0x00, // mov[ebp + 78],00000000
0x83, 0x3D, 0x00, 0x00, 0x00, 0x00, 0x01, // cmp dword ptr[00000000],01
0x74, 0x0E, // je 0000001E
0x60, // pushad
0x8B, 0x5D, 0x50, // mov ebx,[ebp + 00]
0x8B, 0x53, 0x18, // mov edx,[ebx + 18]
0x8A, 0x02, // mov al,[edx]
0x3C, 0xA8, //26 // cmp al,30 // Need update
0x74, 0x02, // je 0000001F
0x61, // popad
0xC3, // ret
0x8A, 0x42, 0x01, // mov al,[edx + 01]
0x3C, 0x6E, //35 // cmp al,C2 // Need update
0x75, 0x14, // jne 0000003A
0xC7, 0x83, 0x80, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // mov[ebx + 00000230],00000000
0xC7, 0x83, 0x84, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // mov[ebx + 00000234],00000000
0xEB, 0xE1
};
PUBG 32bit 3.5 Magic Update
------------------------------------------
π‘ Credit:- UDAYπ
------------------------------------------
π©No Lag
π©No Crash
------------------------------------------
π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS
π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASSUE4Pointer: ???? for 3.5...?
Gname: 0x925d434
Gworld: 0x962e4e4
ViewWorld: 0x96111C0
Ue4Pointer: 0x38F5798
Ipad view: 0x6081618
Ultra hdr: 0x2C9EFB4
FPS: 0x2C9F2B8
PUBG MOBILE
Architecture: 32 BIT
------------------------------------------
π‘ Credit:- UDAYπ
------------------------------------------
π©No Lag
π©No Crash
------------------------------------------
π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS
π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS
64 BIT BGMI 3.4 FIX - FLAG ------------------------------------------ π‘ Credit:- UDAYπ ------------------------------------------ π©No Lag π©No Crash ------------------------------------------ π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS π α΄α΄ΙͺΙ΄ : @CHEAT_BYPASS ο»ΏMemoryPatch::createWithHex("libUE4.so",0x4C2445C,"00 00 80 D2 C0 03 5F D6").Modify();MemoryPatch::createWithHex("libUE4.so",0x4C84C60,"00 00 80 D2 C0 03 5F D6").Modify();
PATCH_LIB("libanogs.so","0xE2254","00 00 00 00");
PATCH_LIB("libanogs.so","0xE22C0","00 00 00 00");
PATCH_LIB("libanogs.so","0xE22FC","00 00 00 00");
PATCH_LIB("libanogs.so","0xE2338","00 00 00 00");
PATCH_LIB("libanogs.so","0xE2394","00 00 00 00");
PATCH_LIB("libanogs.so","0xF13D8","00 00 00 00");
PATCH_LIB("libanogs.so","0xF143C","00 00 00 00");
PATCH_LIB("libanogs.so","0xF1474","00 00 00 00");
PATCH_LIB("libanogs.so","0xF14A4","00 00 00 00");
PATCH_LIB("libanogs.so","0xF14D8","00 00 00 00");
PATCH_LIB("libanogs.so","0xF14FC","00 00 00 00");
CREDIT @CHEAT_BYPASS
64 BIT BGMI 3.4
FIX BAN - 30, MINUTE 1, HRS 3, DAY 7,DAY
