WINLINE CS2
Лутай 10000 за регистрацию: https://winline.onelink.me/zKqh/cs2 Всё про CS2: киберспорт, обновления и последние новости. 🔥 Основной канал — @winlinesports ⭐️ Канал по Dota2 — @winline_dota 📱 Менеджер — @win_esports_mgmt
Show more📈 Analytical overview of Telegram channel WINLINE CS2
Channel WINLINE CS2 (@winline_cs) in the Russian language segment is an active participant. Currently, the community unites 74 035 subscribers, ranking 1 011 in the Games category and 7 909 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 74 035 subscribers.
According to the latest data from 30 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 5 883 over the last 30 days and by -36 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 6.87%. Within the first 24 hours after publication, content typically collects 5.31% reactions from the total number of subscribers.
- Post reach: On average, each post receives 5 083 views. Within the first day, a publication typically gains 3 928 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 116.
- Thematic interests: Content is focused on key topics such as falcons, iem, vitality, faze, cs2.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Лутай 10000 за регистрацию: https://winline.onelink.me/zKqh/cs2
Всё про CS2: киберспорт, обновления и последние новости.
🔥 Основной канал — @winlinesports
⭐️ Канал по Dota2 — @winline_dota
📱 Менеджер — @win_esports_mgmt”
Thanks to the high frequency of updates (latest data received on 01 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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