Тур по Танк Блиц
🚀Приветствую друг💪 РКН: №6375543047 https://gosuslugi.ru/snet/691c19ca0071a26d3959d0fc #22Y3B Тг:@RivZzOne https://max.ru/RivZzO https://t.me/TanksblitzzPlay https://t.me/RivZzO https://t.me/RivZzOn https://vk.com/rivzzon1 https://www.youtube.com/@RivZzoN
Show more📈 Analytical overview of Telegram channel Тур по Танк Блиц
Channel Тур по Танк Блиц (@rivzzo) in the Russian language segment is an active participant. Currently, the community unites 10 313 subscribers, ranking 8 795 in the Games category and 63 576 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 313 subscribers.
According to the latest data from 09 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -229 over the last 30 days and by -29 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 1.59%. Within the first 24 hours after publication, content typically collects 1.24% reactions from the total number of subscribers.
- Post reach: On average, each post receives 159 views. Within the first day, a publication typically gains 124 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 3.
- Thematic interests: Content is focused on key topics such as турпоtanksblitz, танк, снаряд, медаль, контейнер.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🚀Приветствую друг💪
РКН: №6375543047
https://gosuslugi.ru/snet/691c19ca0071a26d3959d0fc #22Y3B
Тг:@RivZzOne
https://max.ru/RivZzO
https://t.me/TanksblitzzPlay
https://t.me/RivZzO
https://t.me/RivZzOn
https://vk.com/rivzzon1
https://www.youtube.com/@...”
Thanks to the high frequency of updates (latest data received on 10 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
