Royal Snake | Турниры и Новости DOTA 2
Проводили турниры по Дота 2, а теперь вещаем новости. 🐍Cотрудничество/реклама - https://t.me/lex1s3 Часть @MediaPautina Менеджер: @gothatred / @mitsub1si / @reklama_nikita Наш Discord канал - https://discord.gg/g8TMZVqtEk
Show more📈 Analytical overview of Telegram channel Royal Snake | Турниры и Новости DOTA 2
Channel Royal Snake | Турниры и Новости DOTA 2 (@royalsnakee) in the Russian language segment is an active participant. Currently, the community unites 28 039 subscribers, ranking 3 152 in the Games category and 22 937 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 28 039 subscribers.
According to the latest data from 06 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 3 535 over the last 30 days and by -55 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 19.67%. Within the first 24 hours after publication, content typically collects 13.27% reactions from the total number of subscribers.
- Post reach: On average, each post receives 5 514 views. Within the first day, a publication typically gains 3 719 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 24.
- Thematic interests: Content is focused on key topics such as dota, патч, доте, largo, valve.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Проводили турниры по Дота 2, а теперь вещаем новости.
🐍Cотрудничество/реклама - https://t.me/lex1s3
Часть @MediaPautina
Менеджер: @gothatred / @mitsub1si / @reklama_nikita
Наш Discord канал - https://discord.gg/g8TMZVqtEk”
Thanks to the high frequency of updates (latest data received on 07 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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